static internal int checkDelegate(IntPtr l, int p, out UnityEngine.Font.FontTextureRebuildCallback ua) { int op = extractFunction(l, p); if (LuaDLL.lua_isnil(l, p)) { ua = null; return(op); } else if (LuaDLL.lua_isuserdata(l, p) == 1) { ua = (UnityEngine.Font.FontTextureRebuildCallback)checkObj(l, p); return(op); } LuaDelegate ld; checkType(l, -1, out ld); LuaDLL.lua_pop(l, 1); if (ld.d != null) { ua = (UnityEngine.Font.FontTextureRebuildCallback)ld.d; return(op); } l = LuaState.get(l).L; ua = () => { int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }; ld.d = ua; return(op); }
static internal int checkDelegate(IntPtr l, int p, out UnityEngine.Font.FontTextureRebuildCallback ua) { int op = extractFunction(l, p); if (LuaDLL.lua_isnil(l, -1)) { ua = null; return(op); } int r = LuaDLL.luaS_checkcallback(l, -1); if (r < 0) { LuaDLL.luaL_error(l, "expect function"); } if (getCacheDelegate <UnityEngine.Font.FontTextureRebuildCallback>(r, out ua)) { return(op); } LuaDLL.lua_pop(l, 1); ua = () => { int error = pushTry(l); LuaDLL.lua_getref(l, r); if (LuaDLL.lua_pcall(l, 0, -1, error) != 0) { LuaDLL.lua_pop(l, 1); } LuaDLL.lua_pop(l, 1); }; cacheDelegate(r, ua); return(op); }
public UnityEngine.Font.FontTextureRebuildCallback UnityEngine_Font_FontTextureRebuildCallback(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Font.FontTextureRebuildCallback fn = delegate() { }; return(fn); } if (!flag) { UnityEngine_Font_FontTextureRebuildCallback_Event target = new UnityEngine_Font_FontTextureRebuildCallback_Event(func); UnityEngine.Font.FontTextureRebuildCallback d = target.Call; target.method = d.Method; return(d); } else { UnityEngine_Font_FontTextureRebuildCallback_Event target = new UnityEngine_Font_FontTextureRebuildCallback_Event(func, self); UnityEngine.Font.FontTextureRebuildCallback d = target.CallWithSelf; target.method = d.Method; return(d); } }
void Push_UnityEngine_Font_FontTextureRebuildCallback(IntPtr L, UnityEngine.Font.FontTextureRebuildCallback o) { ToLua.Push(L, o); }