static StackObject *GetControlID_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.FocusType focus = (UnityEngine.FocusType) typeof(UnityEngine.FocusType).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = UnityEngine.GUIUtility.GetControlID(focus); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method; return(__ret + 1); }
public static System.Int32 GetControlID(UnityEngine.GUIContent contents, UnityEngine.FocusType focus, UnityEngine.Rect position) { throw new NotImplementedException("This function was automatically generated by Mockery and has no real implementation yet."); }
static int GetControlID(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.FocusType))) { UnityEngine.FocusType arg0 = (UnityEngine.FocusType)ToLua.ToObject(L, 1); int o = UnityEngine.GUIUtility.GetControlID(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(UnityEngine.FocusType))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.FocusType arg1 = (UnityEngine.FocusType)ToLua.ToObject(L, 2); int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.FocusType), typeof(UnityEngine.Rect))) { UnityEngine.FocusType arg0 = (UnityEngine.FocusType)ToLua.ToObject(L, 1); UnityEngine.Rect arg1 = (UnityEngine.Rect)ToLua.ToObject(L, 2); int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GUIContent), typeof(UnityEngine.FocusType))) { UnityEngine.GUIContent arg0 = (UnityEngine.GUIContent)ToLua.ToObject(L, 1); UnityEngine.FocusType arg1 = (UnityEngine.FocusType)ToLua.ToObject(L, 2); int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GUIContent), typeof(UnityEngine.FocusType), typeof(UnityEngine.Rect))) { UnityEngine.GUIContent arg0 = (UnityEngine.GUIContent)ToLua.ToObject(L, 1); UnityEngine.FocusType arg1 = (UnityEngine.FocusType)ToLua.ToObject(L, 2); UnityEngine.Rect arg2 = (UnityEngine.Rect)ToLua.ToObject(L, 3); int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(UnityEngine.FocusType), typeof(UnityEngine.Rect))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.FocusType arg1 = (UnityEngine.FocusType)ToLua.ToObject(L, 2); UnityEngine.Rect arg2 = (UnityEngine.Rect)ToLua.ToObject(L, 3); int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GUIUtility.GetControlID")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }