static StackObject *set_onStateChanged_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CullingGroup.StateChanged @value = (UnityEngine.CullingGroup.StateChanged) typeof(UnityEngine.CullingGroup.StateChanged).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CullingGroup instance_of_this_method = (UnityEngine.CullingGroup) typeof(UnityEngine.CullingGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.onStateChanged = value; return(__ret); }
static internal int checkDelegate(IntPtr l, int p, out UnityEngine.CullingGroup.StateChanged ua) { int op = extractFunction(l, p); if (LuaDLL.lua_isnil(l, p)) { ua = null; return(op); } else if (LuaDLL.lua_isuserdata(l, p) == 1) { ua = (UnityEngine.CullingGroup.StateChanged)checkObj(l, p); return(op); } if (LuaDLL.lua_isnil(l, -1)) { ua = null; return(op); } LuaDelegate ld; checkType(l, -1, out ld); LuaDLL.lua_pop(l, 1); if (ld.d != null) { ua = (UnityEngine.CullingGroup.StateChanged)ld.d; return(op); } l = LuaState.get(l).L; ua = (UnityEngine.CullingGroupEvent a1) => { int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }; ld.d = ua; return(op); }