static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.ConstantForce();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static int _g_get_torque(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ConstantForce gen_to_be_invoked = (UnityEngine.ConstantForce)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.torque);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_relativeTorque(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ConstantForce gen_to_be_invoked = (UnityEngine.ConstantForce)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3       gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.relativeTorque = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _s_set_force(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.ConstantForce __cl_gen_to_be_invoked = (UnityEngine.ConstantForce)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3       __cl_gen_value; translator.Get(L, 2, out __cl_gen_value);
                __cl_gen_to_be_invoked.force = __cl_gen_value;
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
示例#5
0
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.ConstantForce o = (UnityEngine.ConstantForce)obj;
     force          = o.force;
     relativeForce  = o.relativeForce;
     torque         = o.torque;
     relativeTorque = o.relativeTorque;
 }
示例#6
0
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.ConstantForce o = (UnityEngine.ConstantForce)obj;
     o.force          = force;
     o.relativeForce  = relativeForce;
     o.torque         = torque;
     o.relativeTorque = relativeTorque;
     return(o);
 }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    var gen_ret = new UnityEngine.ConstantForce();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ConstantForce constructor!"));
        }