static int _m_GenerateGeometry(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CompositeCollider2D __cl_gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.GenerateGeometry( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }