示例#1
0
    public static Delegate UnityEngine_Camera_CameraCallback(LuaFunction func)
    {
        if (func == null)
        {
            UnityEngine.Camera.CameraCallback fn = delegate { };
            return(fn);
        }

        UnityEngine.Camera.CameraCallback d = (new UnityEngine_Camera_CameraCallback_Event(func)).Call;
        return(d);
    }
示例#2
0
    public static Delegate UnityEngine_Camera_CameraCallback(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            UnityEngine.Camera.CameraCallback fn = delegate(UnityEngine.Camera param0) { };
            return(fn);
        }

        if (!flag)
        {
            UnityEngine.Camera.CameraCallback d = (new UnityEngine_Camera_CameraCallback_Event(func)).Call;
            return(d);
        }
        else
        {
            UnityEngine.Camera.CameraCallback d = (new UnityEngine_Camera_CameraCallback_Event(func, self)).CallWithSelf;
            return(d);
        }
    }
示例#3
0
        static internal int checkDelegate(IntPtr l, int p, out UnityEngine.Camera.CameraCallback ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, p))
            {
                ua = null;
                return(op);
            }
            else if (LuaDLL.lua_isuserdata(l, p) == 1)
            {
                ua = (UnityEngine.Camera.CameraCallback)checkObj(l, p);
                return(op);
            }
            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            LuaDelegate ld;

            checkType(l, -1, out ld);
            LuaDLL.lua_pop(l, 1);
            if (ld.d != null)
            {
                ua = (UnityEngine.Camera.CameraCallback)ld.d;
                return(op);
            }

            l  = LuaState.get(l).L;
            ua = (UnityEngine.Camera a1) =>
            {
                int error = pushTry(l);

                pushValue(l, a1);
                ld.pcall(1, error);
                LuaDLL.lua_settop(l, error - 1);
            };
            ld.d = ua;
            return(op);
        }
示例#4
0
    public UnityEngine.Camera.CameraCallback UnityEngine_Camera_CameraCallback(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            UnityEngine.Camera.CameraCallback fn = delegate(UnityEngine.Camera param0) { };
            return(fn);
        }

        if (!flag)
        {
            UnityEngine_Camera_CameraCallback_Event target = new UnityEngine_Camera_CameraCallback_Event(func);
            UnityEngine.Camera.CameraCallback       d      = target.Call;
            target.method = d.Method;
            return(d);
        }
        else
        {
            UnityEngine_Camera_CameraCallback_Event target = new UnityEngine_Camera_CameraCallback_Event(func, self);
            UnityEngine.Camera.CameraCallback       d      = target.CallWithSelf;
            target.method = d.Method;
            return(d);
        }
    }
示例#5
0
 void Push_UnityEngine_Camera_CameraCallback(IntPtr L, UnityEngine.Camera.CameraCallback o)
 {
     ToLua.Push(L, o);
 }
示例#6
0
    void TakeScreenshot(UnityEngine.Camera.CameraCallback callback)
    {
        string filePath = MakeScreenshot();

        StartCoroutine(WaitForScreenshotSave(filePath));
    }
示例#7
0
 public static Delegate UnityEngine_Camera_CameraCallback_Self(LuaFunction func, LuaTable self)
 {
     UnityEngine.Camera.CameraCallback d = (new UnityEngine_Camera_CameraCallback_Event_Self(func, self)).Call;
     return(d);
 }