static int SetCustomCurve(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); UnityEngine.AudioSourceCurveType arg0 = (UnityEngine.AudioSourceCurveType)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSourceCurveType)); UnityEngine.AnimationCurve arg1 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 3, typeof(UnityEngine.AnimationCurve)); obj.SetCustomCurve(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetCustomCurve(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject <UnityEngine.AudioSource>(L, 1); UnityEngine.AudioSourceCurveType arg0 = (UnityEngine.AudioSourceCurveType)ToLua.CheckObject(L, 2, TypeTraits <UnityEngine.AudioSourceCurveType> .type); UnityEngine.AnimationCurve o = obj.GetCustomCurve(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetCustomCurve(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); UnityEngine.AudioSourceCurveType arg0 = (UnityEngine.AudioSourceCurveType)LuaDLL.luaL_checknumber(L, 2); UnityEngine.AnimationCurve o = obj.GetCustomCurve(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }