static int SetCustomCurve(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.AudioSource          obj  = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
         UnityEngine.AudioSourceCurveType arg0 = (UnityEngine.AudioSourceCurveType)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSourceCurveType));
         UnityEngine.AnimationCurve       arg1 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 3, typeof(UnityEngine.AnimationCurve));
         obj.SetCustomCurve(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetCustomCurve(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.AudioSource          obj  = (UnityEngine.AudioSource)ToLua.CheckObject <UnityEngine.AudioSource>(L, 1);
         UnityEngine.AudioSourceCurveType arg0 = (UnityEngine.AudioSourceCurveType)ToLua.CheckObject(L, 2, TypeTraits <UnityEngine.AudioSourceCurveType> .type);
         UnityEngine.AnimationCurve       o    = obj.GetCustomCurve(arg0);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#3
0
 static int GetCustomCurve(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.AudioSource          obj  = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
         UnityEngine.AudioSourceCurveType arg0 = (UnityEngine.AudioSourceCurveType)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.AnimationCurve       o    = obj.GetCustomCurve(arg0);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }