static StackObject *Play_4(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AudioSource instance_of_this_method = (UnityEngine.AudioSource) typeof(UnityEngine.AudioSource).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Play(); return(__ret); }
public void Resume(float fadeinTime = 0) { Bump(); if (fadeinTime > 0) { fadeVolume = 0; fadeSpeed = 1 / fadeinTime; } else { fadeSpeed = 0; fadeVolume = 1; } Volume = volume; paused = false; source.Play(); }