static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.AreaEffector2D(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _g_get_useGlobalAngle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AreaEffector2D gen_to_be_invoked = (UnityEngine.AreaEffector2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useGlobalAngle); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_angularDrag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AreaEffector2D gen_to_be_invoked = (UnityEngine.AreaEffector2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.angularDrag = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_forceTarget(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AreaEffector2D gen_to_be_invoked = (UnityEngine.AreaEffector2D)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.forceTarget); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_forceAngle(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AreaEffector2D __cl_gen_to_be_invoked = (UnityEngine.AreaEffector2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.forceAngle); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_forceVariation(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AreaEffector2D __cl_gen_to_be_invoked = (UnityEngine.AreaEffector2D)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.forceVariation = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_useGlobalAngle(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AreaEffector2D __cl_gen_to_be_invoked = (UnityEngine.AreaEffector2D)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.useGlobalAngle = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_forceTarget(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AreaEffector2D gen_to_be_invoked = (UnityEngine.AreaEffector2D)translator.FastGetCSObj(L, 1); UnityEngine.EffectorSelection2D gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.forceTarget = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.AreaEffector2D o = (UnityEngine.AreaEffector2D)obj; forceAngle = o.forceAngle; useGlobalAngle = o.useGlobalAngle; forceMagnitude = o.forceMagnitude; forceVariation = o.forceVariation; drag = o.drag; angularDrag = o.angularDrag; forceTarget = (uint)o.forceTarget; }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.AreaEffector2D gen_ret = new UnityEngine.AreaEffector2D(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AreaEffector2D constructor!")); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.AreaEffector2D o = (UnityEngine.AreaEffector2D)obj; o.forceAngle = forceAngle; o.useGlobalAngle = useGlobalAngle; o.forceMagnitude = forceMagnitude; o.forceVariation = forceVariation; o.drag = drag; o.angularDrag = angularDrag; o.forceTarget = (UnityEngine.EffectorSelection2D)forceTarget; return(o); }