static int set_lowMemory(IntPtr L) { try { EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return(LuaDLL.luaL_throw(L, "The event 'UnityEngine.Application.lowMemory' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.Application'")); } if (arg0.op == EventOp.Add) { UnityEngine.Application.LowMemoryCallback ev = (UnityEngine.Application.LowMemoryCallback)arg0.func; UnityEngine.Application.lowMemory += ev; } else if (arg0.op == EventOp.Sub) { UnityEngine.Application.LowMemoryCallback ev = (UnityEngine.Application.LowMemoryCallback)arg0.func; UnityEngine.Application.lowMemory -= ev; } return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _e_lowMemory(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int __gen_param_count = LuaAPI.lua_gettop(L); UnityEngine.Application.LowMemoryCallback __gen_delegate = translator.GetDelegate <UnityEngine.Application.LowMemoryCallback>(L, 2); if (__gen_delegate == null) { return(LuaAPI.luaL_error(L, "#2 need UnityEngine.Application.LowMemoryCallback!")); } if (__gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) { UnityEngine.Application.lowMemory += __gen_delegate; return(0); } if (__gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) { UnityEngine.Application.lowMemory -= __gen_delegate; return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Application.lowMemory!")); }
static internal int checkDelegate(IntPtr l, int p, out UnityEngine.Application.LowMemoryCallback ua) { int op = extractFunction(l, p); if (LuaDLL.lua_isnil(l, p)) { ua = null; return(op); } else if (LuaDLL.lua_isuserdata(l, p) == 1) { ua = (UnityEngine.Application.LowMemoryCallback)checkObj(l, p); return(op); } LuaDelegate ld; checkType(l, -1, out ld); if (ld.d != null) { ua = (UnityEngine.Application.LowMemoryCallback)ld.d; return(op); } LuaDLL.lua_pop(l, 1); l = LuaState.get(l).L; ua = () => { int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }; ld.d = ua; return(op); }
static int QPYX_set_lowMemory_YXQP(IntPtr L_YXQP) { try { EventObject QPYX_arg0_YXQP = null; if (LuaDLL.lua_isuserdata(L_YXQP, 2) != 0) { QPYX_arg0_YXQP = (EventObject)ToLua.ToObject(L_YXQP, 2); } else { return(LuaDLL.luaL_throw(L_YXQP, "The event 'UnityEngine.Application.lowMemory' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.Application'")); } if (QPYX_arg0_YXQP.op == EventOp.Add) { UnityEngine.Application.LowMemoryCallback QPYX_ev_YXQP = (UnityEngine.Application.LowMemoryCallback)QPYX_arg0_YXQP.func; UnityEngine.Application.lowMemory += QPYX_ev_YXQP; } else if (QPYX_arg0_YXQP.op == EventOp.Sub) { UnityEngine.Application.LowMemoryCallback QPYX_ev_YXQP = (UnityEngine.Application.LowMemoryCallback)QPYX_arg0_YXQP.func; UnityEngine.Application.lowMemory -= QPYX_ev_YXQP; } return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
public static Delegate UnityEngine_Application_LowMemoryCallback(LuaFunction func) { if (func == null) { UnityEngine.Application.LowMemoryCallback fn = delegate { }; return(fn); } UnityEngine.Application.LowMemoryCallback d = (new UnityEngine_Application_LowMemoryCallback_Event(func)).Call; return(d); }
static int set_lowMemory(IntPtr L) { try { EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return(LuaDLL.luaL_throw(L, "The event 'UnityEngine.Application.lowMemory' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.Application'")); } if (arg0.op == EventOp.Add) { UnityEngine.Application.LowMemoryCallback ev = (UnityEngine.Application.LowMemoryCallback) DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Create(arg0.func); UnityEngine.Application.lowMemory += ev; } else if (arg0.op == EventOp.Sub) { UnityEngine.Application.LowMemoryCallback ev = (UnityEngine.Application.LowMemoryCallback)LuaMisc.GetEventHandler(null, typeof(UnityEngine.Application), "lowMemory"); Delegate[] ds = ev.GetInvocationList(); LuaState state = LuaState.Get(L); for (int i = 0; i < ds.Length; i++) { ev = (UnityEngine.Application.LowMemoryCallback)ds[i]; LuaDelegate ld = ev.Target as LuaDelegate; if (ld != null && ld.func == arg0.func) { UnityEngine.Application.lowMemory -= ev; state.DelayDispose(ld.func); break; } } arg0.func.Dispose(); } return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public UnityEngine.Application.LowMemoryCallback UnityEngine_Application_LowMemoryCallback(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Application.LowMemoryCallback fn = delegate() { }; return(fn); } if (!flag) { UnityEngine_Application_LowMemoryCallback_Event target = new UnityEngine_Application_LowMemoryCallback_Event(func); UnityEngine.Application.LowMemoryCallback d = target.Call; target.method = d.Method; return(d); } else { UnityEngine_Application_LowMemoryCallback_Event target = new UnityEngine_Application_LowMemoryCallback_Event(func, self); UnityEngine.Application.LowMemoryCallback d = target.CallWithSelf; target.method = d.Method; return(d); } }
void Push_UnityEngine_Application_LowMemoryCallback(IntPtr L, UnityEngine.Application.LowMemoryCallback o) { ToLua.Push(L, o); }