void DoSamplePath() { if (_agent == null) { return; } UnityEngine.AI.NavMeshHit _NavMeshHit; bool _reachedBeforeMaxDistance = _agent.SamplePathPosition(passableMask.Value, maxDistance.Value, out _NavMeshHit); reachedBeforeMaxDistance.Value = _reachedBeforeMaxDistance; position.Value = _NavMeshHit.position; normal.Value = _NavMeshHit.normal; distance.Value = _NavMeshHit.distance; mask.Value = _NavMeshHit.mask; hit.Value = _NavMeshHit.hit; if (_reachedBeforeMaxDistance) { if (!FsmEvent.IsNullOrEmpty(reachedBeforeMaxDistanceEvent)) { Fsm.Event(reachedBeforeMaxDistanceEvent); } } else { if (!FsmEvent.IsNullOrEmpty(reachedAfterMaxDistanceEvent)) { Fsm.Event(reachedAfterMaxDistanceEvent); } } }