private void CreateUnlimitedRecord() { if (!recordName.IsValid()) { UnityEditorUtility.DisplayTip("Record name cannot be null!"); } MakeCreateRecordMenu(RecordNumberType.Unlimited); }
private void CreateScriptInSelectDirectory() { var defaultDirectory = outputDirectory ?? Application.dataPath; var targetDirectory = EditorUtility.OpenFolderPanel ("Please select script output directory", defaultDirectory, null); if (!Directory.Exists(targetDirectory)) { UnityEditorUtility.DisplayTip("No directory selected!"); return; } outputDirectory = targetDirectory.EnsureDirectoryFormat(); CreateScript(); }
private bool CheckCreateInfoError() { if (!outputDirectory.IsValid()) { UnityEditorUtility.DisplayTip("No script cretion" + "directory selected!"); return(true); } if (!Directory.Exists(outputDirectory)) { UnityEditorUtility.DisplayTip( "The target directory is not a valid directory!"); return(true); } if (csharpCreateInfos == null || csharpCreateInfos.Count == 0) { UnityEditorUtility.DisplayTip( "Create information cannot be empty"); return(true); } foreach (var createInfo in csharpCreateInfos) { if (!createInfo.ScriptName.IsValid()) { UnityEditorUtility.DisplayTip( "Script Name cannot be empty"); return(true); } if (!globalNameSpace.IsValid()) { UnityEditorUtility.DisplayTip( "Global namespace cannot be empty"); return(true); } var finalPath = GetScriptOutPath(createInfo, outputDirectory); if (File.Exists(finalPath)) { UnityEditorUtility.DisplayTip( "Script already exists on the target path!"); return(true); } } return(false); }
private void CreateScript() { if (CheckCreateInfoError()) { return; } var appender = new CsharpScriptAppender(); foreach (var createInfo in csharpCreateInfos) { appender.Clean(); var scriptPath = GetScriptOutPath(createInfo, outputDirectory); var scripteContent = GetScriptContent(appender, createInfo); FileUtility.WriteAllText(scriptPath, scripteContent); } SaveDeveloperInfo(); AssetDatabase.Refresh(); UnityEditorUtility.DisplayTip("Script is created"); }