示例#1
0
        void onSelectObject(object userData)
        {
            string path = (string)userData;

            UnityEditorProjectBrowser.SelectionChangedLockProjectWindow(path);
        }
示例#2
0
 public static void menuGame_ScriptingDefineSymbols()
 {
     UnityEditorProjectBrowser.SelectionChangedLockProjectWindow(LocalSettings.i.scriptingDefineSymbols);
 }