//====================================================================== // Initialize //====================================================================== public static void Initialize(Rect window) { VerticalState = new UnityEditorMemoSplitterState(new float[] { window.height * 0.9f, window.height * 0.1f }, new int[] { 200, 180 }, new int[] { 1500, 300 }); Data = FileUtility.LoadUnityEditorMemoData(); }
//====================================================================== // initialize //====================================================================== public static void LoadData() { Data = FileUtility.LoadUnityEditorMemoData(); }