public Params(BuildTargetGroup b, string name) { this.name = name; // エディタのデフォルト値に合わせる、ちな自分環境でDebugは動いた試しがない if (b == BuildTargetGroup.WebGL) { il2CppCompilerConfiguration = Il2CppCompilerConfiguration.Release; } buildTarget = UnityEditorEditorUserBuildSettingsUtils.CalculateSelectedBuildTarget(b); }
/// <summary> /// 確認チェック付きのSwitchプラットフォーム /// </summary> /// <param name="group"></param> /// <returns></returns> public static bool SwitchActiveBuildTarget(BuildTargetGroup group) { var target = UnityEditorEditorUserBuildSettingsUtils.CalculateSelectedBuildTarget(group); return(SwitchActiveBuildTarget(group, target)); }