示例#1
0
    static void UpdateFromSpreadsheet()
    {
        UnityDataConnector conn = GameObject.Find("ConnectionExample").GetComponent <UnityDataConnector>();

        string connectionString = conn.webServiceUrl + "?ssid=" + conn.spreadsheetId + "&sheet=" + conn.worksheetName + "&pass="******"&action=GetData";

        Debug.Log("Connecting to webservice on " + connectionString);

        WWW www = new WWW(connectionString);

        ContinuationManager.Add(() => www.isDone, () =>
        {
            if (!string.IsNullOrEmpty(www.error))
            {
                Debug.Log("WWW failed: " + www.error);
            }

            try
            {
                JsonData[] ssObjects = JsonMapper.ToObject <JsonData[]>(www.text);
                Debug.Log("Data Successfully Retrieved!");
                GameObject dataUseExample = Selection.activeObject as GameObject;
                dataUseExample.GetComponent <AdjustBalls>().DoSomethingWithTheData(ssObjects);
            }
            catch
            {
                Debug.LogError("Data error: could not parse retrieved data as json.");
            }
        }
                                );
    }
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }
示例#3
0
    void Awake()
    {
        // First we check if there are any other instances conflicting
        if (Instance != null && Instance != this)
        {
            Destroy(gameObject);
        }

        Instance = this;

        DontDestroyOnLoad(gameObject);
    }