public string GetUserId()
        {
            UnityConnect instance = UnityConnect.instance;
            string       result;

            if (!instance.GetConnectInfo().loggedIn)
            {
                result = string.Empty;
            }
            else
            {
                result = instance.GetUserInfo().userId;
            }
            return(result);
        }
        public string GetUserName()
        {
            UnityConnect instance = UnityConnect.instance;
            string       result;

            if (!instance.GetConnectInfo().loggedIn)
            {
                result = "Anonymous";
            }
            else
            {
                result = instance.GetUserName();
            }
            return(result);
        }