示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     Debug.Log("running");
     rEvent = new RightEvent(this.NextRoad);
     lEvent = new LeftEvent(this.LastRoad);
     uEvent = new UpEvent(this.Act);
     client = new UnityClient();
     if (client.Init("192.168.16.112", 9100) < 0)
     {
         Debug.Log("Connect peer failed");
         return;
     }
     Debug.Log("Init ok");
 }