public static void Main(string[] args) { var container = new UnityContainer(); container .RegisterSingleton <UnityContainer>() .RegisterSingleton <App>() .RegisterSingleton <MessagingService>(); var router = UnityBuilder .FromContainer(container) .WithName("ExampleClient") .WithSerializer <DotNetSerializer>() .WithSerializer <JsonSerializer>(true) .WithTransport <NetMQTransport>(t => { t.WithSender(TcpAddress.Localhost(5555)) .For <UserConnecting>() .For <UserDisconecting>() .For <ConnectedUsers>() .For <PostMessage>(); t.WithSubscriber(TcpAddress.Localhost(5556)) .Handles <UserConnected>() .Handles <UserDisconnected>() .Handles <PostedMessage>(); }) .WithHandlers(c => { c.WithTopicHandler <UserConnected, MessagingService>() .WithTopicHandler <UserDisconnected, MessagingService>() .WithTopicHandler <PostedMessage, MessagingService>(); }) .BuildAndStart(); using (container.Resolve <MessagingService>()) { var app = container.Resolve <App>(); app.Container = container; app.InitializeComponent(); app.Run(); } router.Stop(); }
static void Main(string[] args) { UnityBuilder builder = new UnityBuilder( new List <ICar>(), new List <ITaxi>()); Unity unity = builder.Build(); Console.WriteLine("Sum of car prices is more than 5000:" + Taxi.GetSumPrice(Taxi.Find(unity.TaxiCollection, "TaxiCity").Items, a => a.Price > 5000)); Console.WriteLine("Sum of car prices with fuel cost less than 8:" + Taxi.GetSumPrice(Taxi.Find(unity.TaxiCollection, 5814444).Items, (IOptionable b) => b.FuelCost < 8)); Console.WriteLine(Taxi.Find(unity.TaxiCollection, "TaxiCity").ToString()); IEnumerable <ICar> sortedCollectionCars = from car in Taxi.Find(unity.TaxiCollection, "TaxiCity").Items orderby(car as IOptionable).FuelCost select car; IEnumerable <ICar> selectedByMinSpeed = (Taxi.Find(unity.TaxiCollection, "TaxiCity") as Taxi).SelectBySpeed(170); IEnumerable <ICar> selectedByMinMaxSpeed = (Taxi.Find(unity.TaxiCollection, "TaxiCity") as Taxi).SelectBySpeed(170, 180); //Taxi sortedCarsTaxi = new Taxi(); //sortedCarsTaxi.Add ( sortedCollectionCars); //Console.WriteLine(sortedCarsTaxi.ToString()); }
public Publisher() { router = UnityBuilder.Named("Publisher") .WithTransport <NetMQTransport>(t => t.WithPublisher(TcpAddress.Wildcard(5556))) .Build(); }