示例#1
0
 /**
  * Permet d'initier la recherche
  * @param    caller  Le thread courant
  */
 public void FindDevices(MonoBehaviour caller)
 {
     if (!isDevicesSearching)
     {
         ubw = new UnityBackgroundWorker(caller, FindDevicesBegin, FindDevicesProgress, FindDevicesDone, dfh);
         isDevicesSearching = true;
         ubw.Run();
     }
 }
示例#2
0
 /**
  * Permet de commencer la vérification de communication entre l'application et les devices.
  * @param    caller  Le thread courant
  */
 public void Start(MonoBehaviour caller)
 {
     dataReceiver = new UnityBackgroundWorker(caller, CheckDeviceBegin, CheckDeviceProgress, CheckDeviceDone, dataReceiverHelper);
     try {
         isRunning = true;
         dataReceiver.Run();
     } catch (Exception e) {
         Debug.Log(e.Message);
     }
 }
示例#3
0
    void Start()
    {
        deviceFinderHelper = new DeviceFinderHelper()
        {
            performFastFind = true, performLoopFind = false
        };
        deviceConnectionHelper      = new DeviceConnectionHelper();
        dataSenderAndReceiverHelper = new DataCommunicationHelper();
        dataReceiverHelper          = new DataCommunicationHelper();
        byteDataSenderHelper        = new ByteDataCommunicationHelper();
        byteDataReceiverHelper      = new ByteDataCommunicationHelper()
        {
            dataToSend = new byte[maxByteLength], receivedData = new byte[maxByteLength], maxLength = maxByteLength
        };

        ubwDeviceFinder          = new UnityBackgroundWorker(this, BGW_DeviceFinder, BGW_DeviceFinder_Progress, BGW_DeviceFinder_Done, deviceFinderHelper);
        ubwDeviceConnector       = new UnityBackgroundWorker(this, BGW_DeviceConnector, BGW_DeviceConnector_Progress, BGW_DeviceConnector_Done, deviceConnectionHelper);
        ubwDataSenderAndReceiver = new UnityBackgroundWorker(this, BGW_SendAndReceiveData, BGW_SendAndReceiveData_Progress, BGW_SendAndReceiveData_Done, dataSenderAndReceiverHelper);
        ubwDataReceiver          = new UnityBackgroundWorker(this, BGW_ReceiveData, BGW_ReceiveData_Progress, BGW_ReceiveData_Done, dataReceiverHelper);
        ubwByteDataReceiver      = new UnityBackgroundWorker(this, BGW_ReceiveByteData, BGW_ReceiveByteData_Progress, BGW_ReceiveByteData_Done, byteDataReceiverHelper);

        FindDevices(true);
        StartCoroutine(StatusCoroutine());
    }