void Start() { UAE = FindObjectOfType <UnityAdsExample>(); rdm = FindObjectOfType <RoundDataManager>(); hg = FindObjectOfType <HostGame>(); gm = FindObjectOfType <GameManager>(); pm = FindObjectOfType <PlayerManager>(); um = FindObjectOfType <UIManager>(); artNoun = aNoun.text.Split(separators, System.StringSplitOptions.RemoveEmptyEntries); um.PocketReset(); }
// Use this for initialization void Start () { enemySpawnerController = GameObject.FindObjectOfType<EnemySpawnerController>(); interactButton = GameObject.Find("Interact Button").GetComponent<Button>(); interactButton.interactable = false; textBox = GameObject.Find("Text Box"); textBox.SetActive(false); textController = GameObject.FindObjectOfType<InteractionTextController>(); transitionPanelAnimator = GameObject.Find("Transition Panel").GetComponent<Animator>(); unityAdsExample = GameObject.FindObjectOfType<UnityAdsExample>(); gameController = GameObject.FindObjectOfType<GameController>(); }
private void Awake() { //rdm = RoundDataManager.instance; //gm = GameManager.instance; //pm = PlayerManager.instance; //dm = DrawingMachine.instance; //hg = HostGame.instance; //wg = WordGenerator.instance; //im = InputManager.instance; waitStatusText = GameObject.Find("WaitingLobbyStatusText").GetComponent <TextMeshProUGUI>(); UAE = FindObjectOfType <UnityAdsExample>(); }
// Use this for initialization void Start () { world = GameObject.Find("World"); battle = GameObject.Find("Battle"); playerMovement = GameObject.FindObjectOfType<PlayerMovement>(); playerClass = GameObject.FindObjectOfType<PlayerClass>(); enemySpawnerController = GameObject.FindObjectOfType<EnemySpawnerController>(); transitionPanel = GameObject.Find("Transition Panel"); battle.SetActive(false); bossStatusController = GameObject.FindObjectOfType<BossStatusController>(); playerInteractableController = GameObject.FindObjectOfType<PlayerInteractableController>(); modeTransitionController = GameObject.FindObjectOfType<ModeTransitionController>(); puzzleObjectController = GameObject.FindObjectOfType<PuzzleObjectController>(); unityAdsExample = GameObject.FindObjectOfType<UnityAdsExample>(); }