public void TestAabbTransform() { Random rnd = new Random(0x12345678); for (int i = 0; i < 100; i++) { quaternion r = rnd.NextQuaternionRotation(); float3 t = rnd.NextFloat3(); Aabb orig = new Aabb(); orig.Include(rnd.NextFloat3()); orig.Include(rnd.NextFloat3()); Aabb outAabb1 = Unity.Physics.Math.TransformAabb(new RigidTransform(r, t), orig); Physics.Math.MTransform bFromA = new Physics.Math.MTransform(r, t); Aabb outAabb2 = Unity.Physics.Math.TransformAabb(bFromA, orig); TestUtils.AreEqual(outAabb1.Min, outAabb2.Min, 1e-3f); TestUtils.AreEqual(outAabb1.Max, outAabb2.Max, 1e-3f); } }