void InitUnits() { unitsManager = GetComponent <UnitsManager> (); unitsManager.InitBoard(); //unitsManager.createUnits_ByRowColumn (boardColumns, boardRows); //unitsManager.createUnits__FromLayout(boardLayout); unitsManager.repositionBlocksHolder(-boardOffX, -boardOffY, 1f); unitsManager.repositionUnitsHolder(-boardOffX, -boardOffY, 0f); // unitsManager.initBoardSwapUnits (cdTimer); // unitsManager.passBlueprint(blueprint); //// unitsManager.collapseAll_matches_OnBoard (); // unitsManager.removeAll_match4s_OnBoard_beforeGameStart (); //// unitsManager.markAll_linkedUnitsGroups (); //// unitsManager.checkMatch4s_OnBoard (); }