public ReinforcementDetailWindow() { Window = new System_Color_Window(); Window.offset = new Vector2(8, 8); Window.width = 136; Window.height = 80; var text = new TextSprite(); text.SetFont(Config.UI_FONT, Global.Content, "White"); MapSprite = new MapSpriteUINode("", text, 48); MapSprite.loc = new Vector2(0, 0); Level = new TextSprite(); Level.loc = new Vector2(88, 0); Level.SetFont(Config.UI_FONT + "L", Global.Content, "Blue", Config.UI_FONT); Level.SetTextFontColor(0, "Yellow"); Level.SetTextFontColor(2, "Blue"); Identifier = new TextSprite(Config.UI_FONT, Global.Content, "White", new Vector2(0, 16)); Build = new TextSprite(Config.UI_FONT, Global.Content, "Blue", new Vector2(88, 16)); Mission = new TextSprite(Config.UI_FONT, Global.Content, "White", new Vector2(0, 32)); Inventory = new Unit_Info_Inventory(); Inventory.loc = new Vector2(0, 48); }
protected override void initialize_images() { Affinity_Icon = new Icon_Sprite(); Affinity_Icon.texture = Global.Content.Load <Texture2D>(@"Graphics/Icons/Affinity Icons"); Affinity_Icon.size = new Vector2(16, 16); Inventory = new Unit_Info_Inventory(); Inventory.offset = -new Vector2(32, 0); Stats = new Unit_Info_Panel_Stats(); Stats.offset = -new Vector2(96, 16); base.initialize_images(); }