示例#1
0
        internal override void Execute()
        {
            GameObject gameObject = this.Device.GameMode.Level.GameObjectManager.Filter.GetGameObjectById(this.BuildingId);

            if (gameObject != null)
            {
                if (gameObject is Building)
                {
                    Building             building             = (Building)gameObject;
                    UnitUpgradeComponent unitUpgradeComponent = building.UnitUpgradeComponent;

                    if (unitUpgradeComponent != null)
                    {
                        unitUpgradeComponent.SpeedUp();
                    }
                    else
                    {
                        Logging.Error(this.GetType(),
                                      "Unable to speed up the unit upgrade. The game object doesn't contain a UnitUpgradeComponent.");
                    }
                }
                else
                {
                    Logging.Error(this.GetType(),
                                  "Unable to speed up the unit upgrade. The game object is not a building.");
                }
            }
            else
            {
                Logging.Error(this.GetType(), "Unable to speed up the unit upgrade. The game object is null");
            }
        }
示例#2
0
        public override void Execute(Level level)
        {
            GameObject gameObjectById = level.GameObjectManager.GetGameObjectByID(m_vBuildingId);

            if (gameObjectById == null || gameObjectById.ClassId != 0)
            {
                return;
            }
            UnitUpgradeComponent upgradeComponent = ((ConstructionItem)gameObjectById).GetUnitUpgradeComponent(false);

            if ((upgradeComponent != null ? upgradeComponent.GetCurrentlyUpgradedUnit() : (CombatItemData)null) == null)
            {
                return;
            }
            upgradeComponent.SpeedUp();
        }
示例#3
0
        //00 00 02 05 1D CD 65 13 00 00 53 8F

        public override void Execute(Level level)
        {
            ClientAvatar ca = level.GetPlayerAvatar();
            GameObject   go = level.GameObjectManager.GetGameObjectByID(m_vBuildingId);

            if (go != null)
            {
                if (go.ClassId == 0)
                {
                    Building             b   = (Building)go;
                    UnitUpgradeComponent uuc = b.GetUnitUpgradeComponent();
                    if (uuc != null)
                    {
                        if (uuc.GetCurrentlyUpgradedUnit() != null)
                        {
                            uuc.SpeedUp();
                        }
                    }
                }
            }
        }