void LoadUnit() { EditorUnitList eUnitList = UnitTBManagerWindow.LoadUnit(); unitList = eUnitList.prefab.unitList; unitNameList = eUnitList.nameList; intVal = new int[unitList.Count]; for (int i = 0; i < intVal.Length; i++) { intVal[i] = i; } }
static List <UnitTB> unitList = new List <UnitTB>();//new UnitTB[0]; public static void Init() { // Get existing open window or if none, make a new one: window = (PerkTBEditorWindow)EditorWindow.GetWindow(typeof(PerkTBEditorWindow)); window.minSize = new Vector2(615, 700); window.maxSize = new Vector2(615, 701); InitLabel(); Load(); EditorUnitList eUnitList = UnitTBManagerWindow.LoadUnit(); unitList = eUnitList.prefab.unitList; string[] tempNameList = eUnitList.nameList; unitList.Add(null); nameList = new String[tempNameList.Length + 1]; for (int i = 0; i < tempNameList.Length; i++) { nameList[i] = tempNameList[i]; } nameList[nameList.Length - 1] = "-"; }