示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (useMove == false)
        {
            Vector3 dir = new Vector3(0, 0, 0);
            myUnitState.Movement(dir);
            return;
        }
        if (!myUnitState.hideDummy)
        {
#if UNITY_STANDALONE || UNITY_EDITOR
            float   inputV  = Input.GetAxis("Vertical");
            float   inputH  = Input.GetAxis("Horizontal");
            Vector3 moveDir = new Vector3(inputH, 0.0f, inputV);
#elif UNITY_ANDROID || UNITY_IOS
            Vector3 moveDir = touchPad.touchDir;
#endif
            myUnitState.Movement(moveDir);

            if (Input.GetKeyDown(KeyCode.LeftShift))
            {
                myUnitState.Dash();
            }
        }
    }
示例#2
0
    void RangeAttack(Vector3 targetPos)
    {
        float targetDist = Vector3.Distance(this.transform.position, targetPos);

        if (myUnit.targetAngle < 30.0f)
        {
            Vector3 moveDir = Vector3.zero;
            if (targetDist > targetAimDist)
            {
                myUnit.myUnitInfo.moveSpeed = 6.0f;
                moveDir = new Vector3(0, 0, 1.0f);

                if (myUnit.targetUnit == null)
                {
                    moveDir += teamFormDir;
                }
                rangeInPlayer = false;
                attackStart   = false;
            }
            else
            {
                if (teamFormDir == Vector3.zero)
                {
                    myUnit.myUnitInfo.moveSpeed = evadeSpeed;
                    moveDir = evadeDir;
                }
                else
                {
                    myUnit.myUnitInfo.moveSpeed = 3.0f;
                    moveDir = teamFormDir;
                }
                rangeInPlayer = true;
                attackStart   = true;
            }

            moveDir.Normalize();
            myUnit.Movement(moveDir);
        }
    }