public void Release() { PostFightOperation.Clear(); PostHurt.Clear(); PostChaseStateChange.Clear(); PostIdleStateChange.Clear(); PostAliveStateChange.Clear(); PostHealthChange.Clear(); PostMoveDistanceChange.Clear(); PostChasingRemainDistance.Clear(); PostKillEnemy.Clear(); PostUnitDeathState.Clear(); PostUnitSkillState = null; PostAfterUnitFight.Clear(); PostAttackOrder.Clear(); }
public UnitBehaviorListener(Soldier owner) { this.owner = owner; PostFightOperation = new List <UnitFightListener>(); PostHurt = new List <UnitHurtListener>(); PostChaseStateChange = new List <UnitChaseStateListener>(); PostIdleStateChange = new List <UnitIdleStateListener>(); PostAliveStateChange = new List <UnitAliveStateListener>(); PostHealthChange = new List <UnitHealthChangeListener>(); PostMoveDistanceChange = new List <UnitMoveDistanceListener>(); PostChasingRemainDistance = new List <UnitChasingListener>(); PostAttackOrder = new List <UnitAttackOrderListener>(); PostKillEnemy = new List <UnitKillEnemyListener>(); PostUnitDeathState = new List <UnitDeathListener>(); PostUnitSkillState = null; PostAfterUnitFight = new List <UnitAfterFight>(); }
public void RemoveSkillStateListener(UnitSkillStateListener handler) { PostUnitSkillState -= handler; }
public void RegisterSkillStateListener(UnitSkillStateListener handler) { PostUnitSkillState += handler; }