示例#1
0
    public UnitSelecterButton MakeView(Unlockable <TieredUnit> unit_config, Transform target)
    {
        GameObject obj = Instantiate(Resources.Load("UI/ui_unit_selection_view")) as GameObject;

        obj.transform.SetParent(target, false);
        //    obj.transform.localScale = Vector3.one;
        UnitSelecterButton selector = obj.GetComponent <UnitSelecterButton>();

        selector.SetItem(unit_config, OnSelect);

        return(selector);
    }
示例#2
0
 void OnRemove(UnitSelecterButton t)
 {
 }