public UnitSelecterButton MakeView(Unlockable <TieredUnit> unit_config, Transform target) { GameObject obj = Instantiate(Resources.Load("UI/ui_unit_selection_view")) as GameObject; obj.transform.SetParent(target, false); // obj.transform.localScale = Vector3.one; UnitSelecterButton selector = obj.GetComponent <UnitSelecterButton>(); selector.SetItem(unit_config, OnSelect); return(selector); }
void OnRemove(UnitSelecterButton t) { }