示例#1
0
 private void OnDestroy()
 {
     foreach (UnitData data in unitDataList)
     {
         unitSaveManager.SaveUnit(data);
     }
 }
示例#2
0
 // convoy is something that we're overlooking!
 private void SavePlayerData(List <PlayerUnit> units)
 {
     Debug.Log("Saving data");
     foreach (Unit unit in units)
     {
         unitSaveManager.SaveUnit(unit);
     }
 }