/// <summary> /// 离开房间 /// </summary> /// <param name="self"></param> public static int LeaveRoom(this UnitRoomComponent self) { var room = Game.Scene.GetComponent <RoomManagerComponent>().Get(self.RoomId); if (room == null) { return(0); } room.LeaveRoom(self.GetParent <Unit>()); return(0); }
public static void Awake(this UnitRoomComponent self, long tableId) { Log.Debug("RoomId:" + tableId); self.RoomId = tableId; }