public void SetUpMembers() { _constants = GameObject.Find("ConstantsHolder").GetComponent <Constants> (); HEXSCALE = _constants.HEX_SCALE; _references = GameObject.Find("ReferenceHolder").GetComponent <References> (); _references.RegisterPlayFieldController(this); _register = GameObject.Find("UnitRegisterHolder").GetComponent <UnitRegister> (); }
// Use this for initialization void Start() { _constants = GameObject.Find("ConstantsHolder").GetComponent <Constants> (); _references = GameObject.Find("ReferenceHolder").GetComponent <References> (); _register = GameObject.Find("UnitRegisterHolder").GetComponent <UnitRegister> (); _references.RegisterUI(this); UIState = Constants.UISTATE.Clear; }
void Start() { _constants = GameObject.Find("ConstantsHolder").GetComponent <Constants> (); _references = GameObject.Find("ReferenceHolder").GetComponent <References> (); _register = GameObject.Find("UnitRegisterHolder").GetComponent <UnitRegister> (); _references.RegisterCamera(this); SetFocus(); }
/// <summary> /// Scan command from IO and execute. /// </summary> public virtual void ScanCommandExecute() { if (!IsSettingsValid) { return; } var commands = CommandAdapter.DequeueCommands(); if (commands != null) { foreach (var command in commands) { UnitRegister.Execute(command); } } }
private void OnEnable() { unitRegister = (UnitRegister)target; }
public void SetUpMembers() { _constants = GameObject.Find("ConstantsHolder").GetComponent <Constants> (); _references = GameObject.Find("ReferenceHolder").GetComponent <References> (); _register = GameObject.Find("UnitRegisterHolder").GetComponent <UnitRegister> (); }
public void RegisterUnitRegister(UnitRegister ur) { UNIT_REGISTER = ur; }