示例#1
0
 public BridgePoints(IDrawObject owner, UnitPointBulge point1, UnitPointBulge point2, double distance)
 {
     Owner    = owner;
     Point1   = point1;
     Point2   = point2;
     Distance = distance;
 }
示例#2
0
        /// <summary>
        /// 得到直线或者圆弧的标准补偿点
        /// </summary>
        /// <param name="p1"></param>
        /// <param name="p2"></param>
        /// <param name="isOutside"></param>
        /// <returns></returns>
        public static Tuple <UnitPointBulge, UnitPointBulge> GetCompensationsPoint(UnitPointBulge p1, UnitPointBulge p2, double size, bool isOutside, bool isUpdateBulge = false)
        {
            UnitPointBulge up1 = new UnitPointBulge();
            UnitPointBulge up2 = new UnitPointBulge();

            if (!double.IsNaN(p1.Bulge))//圆弧
            {
                var    arc = DrawingOperationHelper.GetArcParametersFromBulge(p1.Point, p2.Point, (float)p1.Bulge);
                double r   = arc.Clockwise ? arc.Radius - size : arc.Radius + size;
                if (isOutside)
                {
                    r = arc.Clockwise ? arc.Radius + size : arc.Radius - size;
                }
                if (r > 0)
                {
                    UnitPoint point1 = HitUtil.GetLinePointByDistance(arc.Center, p1.Point, r, true);
                    UnitPoint point2 = HitUtil.GetLinePointByDistance(arc.Center, p2.Point, r, true);
                    up1 = new UnitPointBulge()
                    {
                        Point = point1, Bulge = p1.Bulge, HasMicroConn = p1.HasMicroConn
                    };
                    up2 = new UnitPointBulge()
                    {
                        Point = point2, Bulge = p2.Bulge, HasMicroConn = p2.HasMicroConn
                    };
                    if (isUpdateBulge)
                    {
                        up1.Bulge = BulgeHelper.GetBulgeFromTwoPointsAndCenter(arc.Center, up1.Point, up2.Point, arc.Clockwise);
                    }
                }
            }
            else //直线
            {
                var       line1d1 = DrawingOperationHelper.GetLinePointByVerticalLine(p1.Point, p2.Point, size);
                var       line1d2 = DrawingOperationHelper.GetLinePointByVerticalLine(p2.Point, p1.Point, size);
                UnitPoint point1  = !isOutside ? line1d1.Item2 : line1d1.Item1;
                UnitPoint point2  = !isOutside ? line1d2.Item1 : line1d2.Item2;
                up1 = new UnitPointBulge()
                {
                    Point = point1, Bulge = p1.Bulge, HasMicroConn = p1.HasMicroConn
                };
                up2 = new UnitPointBulge()
                {
                    Point = point2, Bulge = p2.Bulge, HasMicroConn = p2.HasMicroConn
                };
            }

            return(Tuple.Create(up1, up2));
        }
示例#3
0
        /// <summary>
        /// 直线与直线,补偿求交点
        /// </summary>
        /// <param name="p1"></param>
        /// <param name="p2"></param>
        /// <param name="p3"></param>
        /// <param name="indexCur"></param>
        /// <returns></returns>
        private static List <UnitPointBulge> CalCompensationsBy2Line(UnitPointBulge p1, UnitPointBulge p2, UnitPointBulge p3, int indexCur, CompensationModel compensationParam, bool isOutside)
        {
            var retPoints = new List <UnitPointBulge>();
            var cPoints1  = GetCompensationsPoint(p1, p2, compensationParam.Size, isOutside);
            var cPoints2  = GetCompensationsPoint(p2, p3, compensationParam.Size, isOutside);

            //如果两点距离在误差范围内,当做同一个点处理
            if (HitUtil.Distance(cPoints1.Item2.Point, cPoints2.Item1.Point) < errorRange)
            {
                retPoints.Add(new UnitPointBulge(cPoints1.Item2.Point, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                return(retPoints);
            }
            var       line1 = DrawingOperationHelper.GetLineEquation(cPoints1.Item1.Point, cPoints1.Item2.Point);
            var       line2 = DrawingOperationHelper.GetLineEquation(cPoints2.Item1.Point, cPoints2.Item2.Point);
            UnitPoint point = DrawingOperationHelper.GetIntersectionPointBy2Line(line1.Item1, line1.Item2, line1.Item3, line2.Item1, line2.Item2, line2.Item3);

            if (double.IsNaN(point.X) || double.IsNaN(point.Y))
            {
                //平行
                retPoints.Add(new UnitPointBulge(cPoints1.Item2.Point, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                return(retPoints);
            }
            else
            {
                bool pointInLine = HitUtil.IsPointInLine(cPoints1.Item1.Point, cPoints1.Item2.Point, point, errorRange);
                if (compensationParam.IsSmooth && !pointInLine)
                {
                    //圆角处理,转换为带弧度的点
                    bool   closewise = HitUtil.IsClockwiseByCross(cPoints1.Item1.Point, cPoints1.Item2.Point, p2.Point);
                    double bulge     = BulgeHelper.GetBulgeFromTwoPointsAndCenter(p2.Point, cPoints1.Item2.Point, cPoints2.Item1.Point, closewise);
                    retPoints.Add(new UnitPointBulge(cPoints1.Item2.Point, bulge, hasMicroConn: p2.HasMicroConn, position: -1 - indexCur));
                    retPoints.Add(new UnitPointBulge(cPoints2.Item1.Point, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                    return(retPoints);
                }
                else
                {
                    retPoints.Add(new UnitPointBulge(point, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                    return(retPoints);
                }
            }
        }
示例#4
0
        /// <summary>
        /// 圆弧到直线,补偿求交点
        /// </summary>
        /// <param name="p1"></param>
        /// <param name="p2"></param>
        /// <param name="p3"></param>
        /// <param name="indexCur"></param>
        /// <returns></returns>
        private static List <UnitPointBulge> CalCompensationsByArcLine(UnitPointBulge p1, UnitPointBulge p2, UnitPointBulge p3, int indexCur, CompensationModel compensationParam, bool isOutside)
        {
            var          retPoints = new List <UnitPointBulge>();
            ArcModelMini arc       = DrawingOperationHelper.GetArcParametersFromBulge(p1.Point, p2.Point, (float)p1.Bulge);
            var          cPoints   = GetCompensationsPoint(p2, p3, compensationParam.Size, isOutside);
            double       r         = arc.Clockwise ? arc.Radius - compensationParam.Size : arc.Radius + compensationParam.Size;

            if (isOutside)
            {
                r = arc.Clockwise ? arc.Radius + compensationParam.Size : arc.Radius - compensationParam.Size;
            }
            UnitPoint point1 = HitUtil.GetLinePointByDistance(arc.Center, p2.Point, r, true);

            //如果两点距离在误差范围内,当做同一个点处理
            if (HitUtil.Distance(point1, cPoints.Item1.Point) < errorRange)
            {
                retPoints.Add(new UnitPointBulge(point1, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                return(retPoints);
            }
            var       line               = DrawingOperationHelper.GetLineEquation(cPoints.Item1.Point, cPoints.Item2.Point);
            var       intersects         = DrawingOperationHelper.GetIntersectPointByLineAndCircle(line.Item1, line.Item2, line.Item3, arc.Center, r);
            var       validPoint         = new UnitPoint(double.NaN, double.NaN);
            UnitPoint intersecteArcPoint = new UnitPoint(double.NaN, double.NaN);

            //筛选有交点,如果有两个点就选距离p2近的点
            if (intersects.Count == 1)
            {
                validPoint = intersects[0];
            }
            else if (intersects.Count == 2)
            {
                validPoint = HitUtil.Distance(intersects[0], p2.Point) < HitUtil.Distance(intersects[1], p2.Point) ? intersects[0] : intersects[1];
            }

            if (validPoint.IsEmpty) //|| !HitUtil.IsPointInLine(cPoints.Item1.Point, cPoints.Item2.Point, validPoint, errorRange))
            {
                //求圆弧的切线的交点
                if (arc.Clockwise != HitUtil.IsClockwiseByCross(p2.Point, point1, cPoints.Item1.Point))
                {
                    var l1 = DrawingOperationHelper.GetLineEquationByVerticalLine(point1, p2.Point);
                    intersecteArcPoint = DrawingOperationHelper.GetIntersectionPointBy2Line(l1.Item1, l1.Item2, l1.Item3, line.Item1, line.Item2, line.Item3);
                }
            }
            bool completedSmooth = false;   //是否完成圆角处理

            if (compensationParam.IsSmooth) //圆角处理
            {
                if (!intersecteArcPoint.IsEmpty ||
                    (!validPoint.IsEmpty && !HitUtil.IsPointInLine(cPoints.Item1.Point, cPoints.Item2.Point, validPoint, errorRange)))
                {
                    bool   closewise = HitUtil.IsClockwiseByCross(p2.Point, cPoints.Item1.Point, cPoints.Item2.Point);
                    double bulge     = BulgeHelper.GetBulgeFromTwoPointsAndCenter(p2.Point, point1, cPoints.Item1.Point, closewise);
                    retPoints.Add(new UnitPointBulge(point1, bulge, hasMicroConn: p2.HasMicroConn, position: -1 - indexCur));
                    retPoints.Add(new UnitPointBulge(cPoints.Item1.Point, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                    completedSmooth = true;
                }
            }
            if (!completedSmooth)
            {
                if (!intersecteArcPoint.IsEmpty)
                {
                    retPoints.Add(new UnitPointBulge(point1, position: indexCur));
                    retPoints.Add(new UnitPointBulge(intersecteArcPoint, position: indexCur));
                }
                else if (!validPoint.IsEmpty)
                {
                    retPoints.Add(new UnitPointBulge(validPoint, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                    return(retPoints);
                }
                else
                {
                    retPoints.Add(new UnitPointBulge(point1, position: indexCur));
                    retPoints.Add(new UnitPointBulge(p2.Point, position: indexCur));
                    retPoints.Add(new UnitPointBulge(cPoints.Item1.Point, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                }
            }
            return(retPoints);
        }
示例#5
0
        /// <summary>
        ///  计算补偿点
        /// </summary>
        /// <param name="points"></param>
        /// <param name="isCloseFigure"></param>
        /// <param name="compensationParam"></param>
        /// <param name="isReverseDirection"></param>
        /// <param name="isOutside"></param>
        /// <returns></returns>
        public static List <UnitPointBulge> CalCompensationPoints(List <UnitPointBulge> points, bool isCloseFigure, CompensationModel compensationParam, bool isReverseDirection, bool isOutside)
        {
            var rets = new List <UnitPointBulge>();

            if (points == null && points.Count <= 0)
            {
                return(rets);
            }

            #region 计算补偿点坐标
            if (points.Count == 2)
            {
                var ps = GetCompensationsPoint(points[0], points[1], compensationParam.Size, isOutside);
                ps.Item1.IsBasePoint = true;
                ps.Item1.Position    = 0;
                ps.Item2.IsBasePoint = true;
                ps.Item2.Position    = 1;
                rets.Add(ps.Item1);
                rets.Add(ps.Item2);
            }
            else if (points.Count >= 3)
            {
                for (int i = 0; i < points.Count; i++)
                {
                    if (!isCloseFigure && i == 0)
                    {
                        var ps = GetCompensationsPoint(points[0], points[1], compensationParam.Size, isOutside);
                        ps.Item1.IsBasePoint = true;
                        ps.Item1.Position    = i;
                        rets.Add(ps.Item1);
                    }
                    else if (!isCloseFigure && i == points.Count - 1)
                    {
                        var ps = GetCompensationsPoint(points[i - 1], points[points.Count - 1], compensationParam.Size, isOutside);
                        ps.Item2.IsBasePoint = true;
                        ps.Item2.Position    = i;
                        rets.Add(ps.Item2);
                    }
                    else
                    {
                        int indexPer  = (i - 1 < 0) ? points.Count - 1 : i - 1; //前一段
                        int indexCur  = i;                                      //当前段
                        int indexNext = (i + 1 > points.Count - 1) ? 0 : i + 1; //后一段

                        UnitPointBulge p1 = points[indexPer];
                        UnitPointBulge p2 = points[indexCur];
                        UnitPointBulge p3 = points[indexNext];

                        var ps = new List <UnitPointBulge>();
                        if (!double.IsNaN(p1.Bulge) && !double.IsNaN(p2.Bulge))
                        {
                            //圆弧到圆弧,求交点
                            ps = CalCompensationsBy2Arc(p1, p2, p3, indexCur, compensationParam, isOutside);
                        }
                        else if (double.IsNaN(p1.Bulge) && !double.IsNaN(p2.Bulge))
                        {
                            //直线到圆弧,求交点
                            ps = CalCompensationsByLineArc(p1, p2, p3, indexCur, compensationParam, isOutside);
                        }
                        else if (!double.IsNaN(p1.Bulge) && double.IsNaN(p2.Bulge))
                        {
                            //圆弧到直线,求交点
                            ps = CalCompensationsByArcLine(p1, p2, p3, indexCur, compensationParam, isOutside);
                        }
                        else
                        {
                            //直线到直线,求交点
                            ps = CalCompensationsBy2Line(p1, p2, p3, indexCur, compensationParam, isOutside);
                        }
                        if (ps.Count > 0)
                        {
                            ps[ps.Count - 1].IsBasePoint = true;
                        }
                        rets.AddRange(ps);
                    }
                }
            }
            #endregion

            #region 更新凸度值,和所在段的标记
            for (int i = 0; i < rets.Count - 1; i++)
            {
                if (!double.IsNaN(rets[i].Bulge) && (int)rets[i].Position >= 0)
                {
                    ArcModelMini arc   = DrawingOperationHelper.GetArcParametersFromBulge(points[(int)rets[i].Position].Point, points[(int)rets[i].Position + 1].Point, (float)points[(int)rets[i].Position].Bulge);
                    double       bugle = BulgeHelper.GetBulgeFromTwoPointsAndCenter(arc.Center, rets[i].Point, rets[i + 1].Point, arc.Clockwise);
                    rets[i].Bulge = bugle;
                }
                if ((int)rets[i].Position < 0)
                {
                    rets[i].Position = -(rets[i].Position + 1);
                }
            }
            if (isCloseFigure && rets.Count > 0 && !double.IsNaN(rets[rets.Count - 1].Bulge) && rets[rets.Count - 1].Position >= 0)
            {
                ArcModelMini arc   = DrawingOperationHelper.GetArcParametersFromBulge(points[points.Count - 1].Point, points[0].Point, (float)points[points.Count - 1].Bulge);
                double       bugle = BulgeHelper.GetBulgeFromTwoPointsAndCenter(arc.Center, rets[rets.Count - 1].Point, rets[0].Point, arc.Clockwise);
                rets[rets.Count - 1].Bulge = bugle;
            }
            if (rets.Count > 0 && (int)rets[rets.Count - 1].Position < 0)
            {
                rets[rets.Count - 1].Position = -(rets[rets.Count - 1].Position + 1);
            }
            #endregion

            #region 根据情况调整起点
            if (isCloseFigure)
            {
                int index = rets.FindLastIndex(e => (int)e.Position == 0);
                if ((index == 1 && !isReverseDirection) || index == 2)
                {
                    var temp = rets[0];
                    rets.Remove(temp);
                    rets.Add(temp);
                }
            }
            #endregion

            return(rets);
        }
示例#6
0
        /// <summary>
        /// 圆弧到圆弧,补偿求交点
        /// </summary>
        /// <param name="p1"></param>
        /// <param name="p2"></param>
        /// <param name="p3"></param>
        /// <param name="indexCur"></param>
        /// <returns></returns>
        private static List <UnitPointBulge> CalCompensationsBy2Arc(UnitPointBulge p1, UnitPointBulge p2, UnitPointBulge p3, int indexCur, CompensationModel compensationParam, bool isOutside)
        {
            var          retPoints = new List <UnitPointBulge>();
            ArcModelMini arc1      = DrawingOperationHelper.GetArcParametersFromBulge(p1.Point, p2.Point, (float)p1.Bulge);
            ArcModelMini arc2      = DrawingOperationHelper.GetArcParametersFromBulge(p2.Point, p3.Point, (float)p2.Bulge);
            double       r1        = arc1.Clockwise ? arc1.Radius - compensationParam.Size : arc1.Radius + compensationParam.Size;
            double       r2        = arc2.Clockwise ? arc2.Radius - compensationParam.Size : arc2.Radius + compensationParam.Size;

            if (isOutside)
            {
                r1 = arc1.Clockwise ? arc1.Radius + compensationParam.Size : arc1.Radius - compensationParam.Size;
                r2 = arc2.Clockwise ? arc2.Radius + compensationParam.Size : arc2.Radius - compensationParam.Size;
            }
            UnitPoint point1 = HitUtil.GetLinePointByDistance(arc1.Center, p2.Point, r1, true);
            UnitPoint point2 = HitUtil.GetLinePointByDistance(arc2.Center, p2.Point, r2, true);

            if (HitUtil.Distance(point1, point2) < errorRange)
            {
                retPoints.Add(new UnitPointBulge(point2, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                return(retPoints);
            }

            var       intersects         = DrawingOperationHelper.GetIntersectPointBy2Circle(arc1.Center, r1, arc2.Center, r2);
            var       validPoint         = new UnitPoint(double.NaN, double.NaN);
            UnitPoint intersecteArcPoint = new UnitPoint(double.NaN, double.NaN);

            //筛选有交点,如果有两个点就选距离p2近的点
            if (intersects.Count == 1)
            {
                validPoint = intersects[0];
            }
            else if (intersects.Count == 2)
            {
                validPoint = HitUtil.Distance(intersects[0], p2.Point) < HitUtil.Distance(intersects[1], p2.Point) ? intersects[0] : intersects[1];
            }

            bool closewise = HitUtil.IsClockwiseByCross(p2.Point, point1, point2);

            if (validPoint.IsEmpty)
            {
                if (arc1.Clockwise != closewise || arc2.Clockwise != closewise)//求两个圆弧的切线的交点
                {
                    var line1 = DrawingOperationHelper.GetLineEquationByVerticalLine(point1, arc1.Center);
                    var line2 = DrawingOperationHelper.GetLineEquationByVerticalLine(point2, arc2.Center);
                    intersecteArcPoint = DrawingOperationHelper.GetIntersectionPointBy2Line(line1.Item1, line1.Item2, line1.Item3, line2.Item1, line2.Item2, line2.Item3);
                }
            }
            bool completedSmooth = false;   //是否完成圆角处理

            if (compensationParam.IsSmooth) //圆角处理
            {
                bool needSmooth = false;
                if (!validPoint.IsEmpty)
                {
                    double lineAngle  = HitUtil.LineAngleR(arc1.Center, validPoint, 0);
                    bool   pointInArc = HitUtil.IsPointInArc(HitUtil.RadiansToDegrees(lineAngle), HitUtil.RadiansToDegrees(arc1.StartAngle), HitUtil.RadiansToDegrees(arc1.EndAngle), arc1.Clockwise);
                    needSmooth = !pointInArc;
                }
                if (!intersecteArcPoint.IsEmpty || needSmooth)
                {
                    double bulge = BulgeHelper.GetBulgeFromTwoPointsAndCenter(p2.Point, point1, point2, closewise);
                    retPoints.Add(new UnitPointBulge(point1, bulge, hasMicroConn: p2.HasMicroConn, position: -1 - indexCur));
                    retPoints.Add(new UnitPointBulge(point2, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                    completedSmooth = true;
                }
            }
            if (!completedSmooth)
            {
                if (!validPoint.IsEmpty)
                {
                    retPoints.Add(new UnitPointBulge(validPoint, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                    return(retPoints);
                }
                else if (!intersecteArcPoint.IsEmpty)
                {
                    retPoints.Add(new UnitPointBulge(point1, position: indexCur));
                    retPoints.Add(new UnitPointBulge(intersecteArcPoint, position: indexCur));
                    retPoints.Add(new UnitPointBulge(point2, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                }
                else
                {
                    retPoints.Add(new UnitPointBulge(point1, position: indexCur));
                    retPoints.Add(new UnitPointBulge(p2.Point, position: indexCur));
                    retPoints.Add(new UnitPointBulge(point2, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur));
                }
            }
            return(retPoints);
        }
示例#7
0
        private static List <BridgePoints> GetBridgeByMultiSegLine(MultiSegmentLineBase multiSegLine, UnitPoint p1, UnitPoint p2, BridgingModel param)
        {
            List <BridgePoints> retPoints = new List <BridgePoints>();
            var    line      = DrawingOperationHelper.GetLineEquation(p1, p2);
            double width     = param.Width / 2;
            var    oriPoints = multiSegLine.Points;

            for (int index = 0; index < oriPoints.Count; index++)
            {
                int            next   = (index + 1 == oriPoints.Count) ? 0 : index + 1;
                UnitPointBulge point1 = oriPoints[index];
                UnitPointBulge point2 = oriPoints[next];
                if (!multiSegLine.IsCloseFigure && index == oriPoints.Count - 1)
                {
                    break;
                }
                if (!double.IsNaN(point1.Bulge))
                {
                    //圆弧
                    ArcModelMini arcMini = DrawingOperationHelper.GetArcParametersFromBulge(point1.Point, point2.Point, (float)point1.Bulge);
                    arcMini.StartAngle = (float)HitUtil.RadiansToDegrees(arcMini.StartAngle);
                    arcMini.EndAngle   = (float)HitUtil.RadiansToDegrees(arcMini.EndAngle);
                    List <UnitPoint> points = DrawingOperationHelper.GetIntersectPointByLineAndCircle(line.Item1, line.Item2, line.Item3, arcMini.Center, arcMini.Radius);
                    var hasPoints           = points?.Where(p => !p.IsEmpty && HitUtil.IsPointOnArc(p, 0.000001f, arcMini) && HitUtil.IsPointInLine(p1, p2, p, 0.000001f)).ToList();
                    if (hasPoints != null && hasPoints.Count > 0)
                    {
                        arcMini.StartAngle = (float)HitUtil.DegreesToRadians(arcMini.StartAngle);
                        arcMini.EndAngle   = (float)HitUtil.DegreesToRadians(arcMini.EndAngle);
                        //根据宽度求点
                        double arcLength = DrawingOperationHelper.GetArcLength(arcMini.Radius, arcMini.SweepAngle);
                        hasPoints?.ForEach(p =>
                        {
                            double percent = DrawingOperationHelper.GetPercentInArcByPoint(arcMini, p);
                            //第一个位置点
                            double length1       = arcLength * (1 - percent) + width;
                            UnitPointBulge retP1 = GetEndPointByLength(oriPoints, index, length1, false);

                            //第二个位置点
                            double length2       = arcLength * percent + width;
                            UnitPointBulge retP2 = GetEndPointByLength(oriPoints, index, length2, true);

                            var bridge = new BridgePoints(multiSegLine, retP1, retP2, HitUtil.Distance(p1, p));
                            retPoints.Add(bridge);
                        });
                    }
                }
                else
                {
                    //直线
                    var       lineABC = DrawingOperationHelper.GetLineEquation(point1.Point, point2.Point);
                    UnitPoint point   = DrawingOperationHelper.GetIntersectionPointBy2Line(line.Item1, line.Item2, line.Item3, lineABC.Item1, lineABC.Item2, lineABC.Item3);
                    if (!point.IsEmpty && HitUtil.IsPointInLine(point1.Point, point2.Point, point, 0.000001f) && HitUtil.IsPointInLine(p1, p2, point, 0.000001f))
                    {
                        //第一个位置点
                        double         lenght1 = HitUtil.Distance(point2.Point, point) + width;
                        UnitPointBulge retP1   = GetEndPointByLength(oriPoints, index, lenght1, false);


                        //第二个位置点
                        double         lenght2 = HitUtil.Distance(point1.Point, point) + width;
                        UnitPointBulge retP2   = GetEndPointByLength(oriPoints, index, lenght2, true);

                        var bridge = new BridgePoints(multiSegLine, retP1, retP2, HitUtil.Distance(p1, point));
                        retPoints.Add(bridge);
                    }
                }
            }
            return(retPoints);
        }
示例#8
0
        public static List <IDrawObject> GetBridgeObjects(List <IDrawObject> drawObjects, UnitPoint p1, UnitPoint p2, BridgingModel param, out bool isChanged)
        {
            isChanged = false;//桥接是否改变了图形
            List <BridgePoints> bridgePoints = new List <BridgePoints>();

            #region 计算桥接点在图形中的点的坐标
            drawObjects?.ForEach(drawObject =>
            {
                if ((drawObject.FigureType == FigureTypes.Circle))
                {
                    Circle circle = drawObject as Circle;
                    var bridges   = BridgeHelper.GetBridgeByCircle(circle, p1, p2, param);
                    bridgePoints.AddRange(bridges);
                }
                else if (drawObject.FigureType == FigureTypes.Arc)
                {
                    ArcBase arc = drawObject as ArcBase;
                    var bridges = BridgeHelper.GetBridgeByArc(arc, p1, p2, param);
                    bridgePoints.AddRange(bridges);
                }
                else if (drawObject.FigureType == FigureTypes.LwPolyline)
                {
                    MultiSegmentLineBase multiSegLine = drawObject as MultiSegmentLineBase;
                    var bridges = BridgeHelper.GetBridgeByMultiSegLine(multiSegLine, p1, p2, param);
                    bridgePoints.AddRange(bridges);
                }
            });
            #endregion

            #region 根据桥接点坐标,按直线的起点距离排序,如果奇数个将移除最后一个,保证偶数个可以连接
            bridgePoints.Sort((x, y) => { if (x.Distance > y.Distance)
                                          {
                                              return(1);
                                          }
                                          return(-1); });
            if (bridgePoints.Count % 2 == 1)
            {
                bridgePoints.RemoveAt(bridgePoints.Count - 1);
            }
            #endregion

            #region 移除间距大于最大条件的点
            List <BridgePoints> removes = new List <BridgePoints>();
            for (int i = 0; i < bridgePoints.Count - 1; i += 2)
            {
                var bridge1 = bridgePoints[i];
                var bridge2 = bridgePoints[i + 1];
                if (Math.Abs(bridge1.Distance - bridge2.Distance) > param.MaxDistance)
                {
                    removes.Add(bridge1);
                    removes.Add(bridge2);
                }
            }
            removes.ForEach(e => bridgePoints.Remove(e));
            #endregion

            if (bridgePoints.Count > 0)
            {
                List <IDrawObject> temps    = new List <IDrawObject>(); //计算后的图形
                List <IDrawObject> oldDraws = new List <IDrawObject>(); //不用计算的原图

                #region 根据桥接点的位置把原图形拆为多段线
                foreach (IDrawObject drawObject in drawObjects)
                {
                    var points = bridgePoints.FindAll(b => b.Owner == drawObject);
                    if (points.Count > 0)
                    {
                        List <IDrawObject> draws = null;
                        if (drawObject.FigureType == FigureTypes.Circle)
                        {
                            draws = BridgeHelper.ConvertToMultiSegLine(drawObject as Circle, points);
                        }
                        else if (drawObject.FigureType == FigureTypes.Arc)
                        {
                            draws = BridgeHelper.ConvertToMultiSegLine(drawObject as ArcBase, points);
                        }
                        else if (drawObject.FigureType == FigureTypes.LwPolyline)
                        {
                            draws = BridgeHelper.ConvertToMultiSegLine(drawObject as MultiSegmentLineBase, points);
                        }
                        if (draws != null)
                        {
                            draws.RemoveAll(p => (p as MultiSegmentLineBase).Points.Count < 2);
                            temps.AddRange(draws);
                        }
                    }
                    else
                    {
                        oldDraws.Add(drawObject);
                    }
                }
                #endregion

                #region 连接最新的桥接图形
                for (int i = 0; i < bridgePoints.Count - 1; i += 2)
                {
                    var                  bridge1    = bridgePoints[i];
                    var                  bridge2    = bridgePoints[i + 1];
                    bool                 clockwise1 = HitUtil.IsClockwiseByCross(p1, p2, bridge1.Point1.Point);
                    bool                 clockwise2 = HitUtil.IsClockwiseByCross(p1, p2, bridge2.Point1.Point);
                    UnitPointBulge       point11    = !clockwise1 ? bridge1.Point1 : bridge1.Point2;
                    UnitPointBulge       point12    = clockwise1 ? bridge1.Point1 : bridge1.Point2;
                    UnitPointBulge       point21    = !clockwise2 ? bridge2.Point1 : bridge2.Point2;
                    UnitPointBulge       point22    = clockwise2 ? bridge2.Point1 : bridge2.Point2;
                    MultiSegmentLineBase draw11     = temps.Find(d => (d as MultiSegmentLineBase).Points.Contains(point11)) as MultiSegmentLineBase;
                    MultiSegmentLineBase draw12     = temps.Find(d => (d as MultiSegmentLineBase).Points.Contains(point12)) as MultiSegmentLineBase;
                    MultiSegmentLineBase draw21     = temps.Find(d => (d as MultiSegmentLineBase).Points.Contains(point21)) as MultiSegmentLineBase;
                    MultiSegmentLineBase draw22     = temps.Find(d => (d as MultiSegmentLineBase).Points.Contains(point22)) as MultiSegmentLineBase;
                    if (draw11 == null)
                    {
                        draw11 = new MultiSegmentLineBase()
                        {
                            LayerId = (bridge1.Owner as DrawObjectBase).LayerId, GroupParam = CopyUtil.DeepCopy(bridge1.Owner.GroupParam), Points = new List <UnitPointBulge>()
                        };
                    }
                    if (draw12 == null)
                    {
                        draw12 = new MultiSegmentLineBase()
                        {
                            LayerId = (bridge1.Owner as DrawObjectBase).LayerId, GroupParam = CopyUtil.DeepCopy(bridge1.Owner.GroupParam), Points = new List <UnitPointBulge>()
                        };
                    }
                    if (draw21 == null)
                    {
                        draw21 = new MultiSegmentLineBase()
                        {
                            LayerId = (bridge2.Owner as DrawObjectBase).LayerId, GroupParam = CopyUtil.DeepCopy(bridge2.Owner.GroupParam), Points = new List <UnitPointBulge>()
                        };
                    }
                    if (draw22 == null)
                    {
                        draw22 = new MultiSegmentLineBase()
                        {
                            LayerId = (bridge2.Owner as DrawObjectBase).LayerId, GroupParam = CopyUtil.DeepCopy(bridge2.Owner.GroupParam), Points = new List <UnitPointBulge>()
                        };
                    }
                    #region 组合多段线
                    if (draw11 == draw12 && draw21 == draw22)
                    {
                        if (draw11.Points.Count > 0 && draw11.Points[0] == point11)
                        {
                            draw11.ReverseDirection();
                        }
                        if (draw21.Points.Count > 0 && draw21.Points[0] != point21)
                        {
                            draw11.ReverseDirection();
                        }
                        if (draw11.Points.Count > 0)
                        {
                            draw11.Points[draw11.Points.Count - 1].Bulge = double.NaN;
                        }
                        if (draw21.Points.Count > 0)
                        {
                            draw21.Points[draw21.Points.Count - 1].Bulge = double.NaN;
                        }
                        draw11.Points.AddRange(draw21.Points);
                        draw11.IsCloseFigure = true;
                        temps.Remove(draw21);
                    }
                    else if (draw11 == draw12 && draw21 != draw22)
                    {
                        if (draw21.Points.Count > 0 && draw21.Points[0] == point21)
                        {
                            draw21.ReverseDirection();
                        }
                        if (draw22.Points.Count > 0 && draw22.Points[0] != point22)
                        {
                            draw22.ReverseDirection();
                        }
                        if (draw11.Points.Count > 0 && draw11.Points[0] != point11)
                        {
                            draw11.ReverseDirection();
                        }
                        if (draw21.Points.Count > 0)
                        {
                            draw21.Points[draw21.Points.Count - 1].Bulge = double.NaN;
                        }
                        if (draw11.Points.Count > 0)
                        {
                            draw11.Points[draw11.Points.Count - 1].Bulge = double.NaN;
                        }
                        draw21.Points.AddRange(draw11.Points);
                        draw21.Points.AddRange(draw22.Points);
                        temps.Remove(draw11);
                        temps.Remove(draw22);
                    }
                    else if (draw11 != draw12 && draw21 == draw22)
                    {
                        if (draw11.Points.Count > 0 && draw11.Points[0] == point11)
                        {
                            draw11.ReverseDirection();
                        }
                        if (draw21.Points.Count > 0 && draw21.Points[0] != point21)
                        {
                            draw21.ReverseDirection();
                        }
                        if (draw12.Points.Count > 0 && draw12.Points[0] != point12)
                        {
                            draw12.ReverseDirection();
                        }
                        if (draw11.Points.Count > 0)
                        {
                            draw11.Points[draw11.Points.Count - 1].Bulge = double.NaN;
                        }
                        if (draw21.Points.Count > 0)
                        {
                            draw21.Points[draw21.Points.Count - 1].Bulge = double.NaN;
                        }
                        draw11.Points.AddRange(draw21.Points);
                        draw11.Points.AddRange(draw12.Points);
                        temps.Remove(draw21);
                        temps.Remove(draw12);
                    }
                    else if (draw11 == draw21 && draw12 == draw22)
                    {
                        if (draw11.Points.Count > 0 && draw11.Points[0] != point11)
                        {
                            draw11.ReverseDirection();
                        }
                        if (draw12.Points.Count > 0 && draw12.Points[0] != point12)
                        {
                            draw12.ReverseDirection();
                        }
                        if (draw11.Points.Count > 0)
                        {
                            draw11.Points[draw11.Points.Count - 1].Bulge = double.NaN;
                        }
                        if (draw12.Points.Count > 0)
                        {
                            draw12.Points[draw12.Points.Count - 1].Bulge = double.NaN;
                        }
                        draw11.IsCloseFigure = true;
                        draw12.IsCloseFigure = true;
                    }
                    else if (draw11 == draw21 && draw12 != draw22)
                    {
                        if (draw11.Points.Count > 0 && draw11.Points[0] != point11)
                        {
                            draw11.ReverseDirection();
                        }
                        if (draw12.Points.Count > 0 && draw12.Points[0] == point12)
                        {
                            draw12.ReverseDirection();
                        }
                        if (draw22.Points.Count > 0 && draw22.Points[0] != point22)
                        {
                            draw22.ReverseDirection();
                        }
                        if (draw11.Points.Count > 0)
                        {
                            draw11.Points[draw11.Points.Count - 1].Bulge = double.NaN;
                        }
                        if (draw12.Points.Count > 0)
                        {
                            draw12.Points[draw12.Points.Count - 1].Bulge = double.NaN;
                        }
                        draw11.IsCloseFigure = true;
                        draw12.Points.AddRange(draw22.Points);
                        temps.Remove(draw22);
                    }
                    else if (draw11 != draw21 && draw12 == draw22)
                    {
                        if (draw12.Points.Count > 0 && draw12.Points[0] != point12)
                        {
                            draw12.ReverseDirection();
                        }
                        if (draw11.Points.Count > 0 && draw11.Points[0] == point11)
                        {
                            draw11.ReverseDirection();
                        }
                        if (draw21.Points.Count > 0 && draw21.Points[0] != point21)
                        {
                            draw21.ReverseDirection();
                        }
                        if (draw12.Points.Count > 0)
                        {
                            draw12.Points[draw12.Points.Count - 1].Bulge = double.NaN;
                        }
                        if (draw11.Points.Count > 0)
                        {
                            draw11.Points[draw11.Points.Count - 1].Bulge = double.NaN;
                        }
                        draw12.IsCloseFigure = true;
                        draw11.Points.AddRange(draw21.Points);
                        temps.Remove(draw21);
                    }
                    else
                    {
                        if (draw11.Points.Count > 0 && draw11.Points[0] == point11)
                        {
                            draw11.ReverseDirection();
                        }
                        if (draw21.Points.Count > 0 && draw21.Points[0] != point21)
                        {
                            draw21.ReverseDirection();
                        }
                        if (draw12.Points.Count > 0 && draw12.Points[0] == point12)
                        {
                            draw12.ReverseDirection();
                        }
                        if (draw22.Points.Count > 0 && draw22.Points[0] != point22)
                        {
                            draw22.ReverseDirection();
                        }
                        if (draw11.Points.Count > 0)
                        {
                            draw11.Points[draw11.Points.Count - 1].Bulge = double.NaN;
                        }
                        if (draw12.Points.Count > 0)
                        {
                            draw12.Points[draw12.Points.Count - 1].Bulge = double.NaN;
                        }
                        draw11.Points.AddRange(draw21.Points);
                        draw12.Points.AddRange(draw22.Points);
                        temps.Remove(draw21);
                        temps.Remove(draw22);
                    }
                    #endregion
                }
                #endregion

                isChanged = true;
                temps.ForEach(d => d.Update());
                temps.AddRange(oldDraws);
                return(temps);
            }
            return(drawObjects);
        }