private void NextPlayerTurn() { currentPlayer = turnManager.GetPlayer(); unitPlacer = currentPlayer.GetComponentInChildren <UnitPlacer>(); if (selectedUnit != null) { this.selectedUnit.SetSelected(false); this.selectedUnit = null; } }
private void Awake() { Instance = this; }
private void Awake() { placer = FindObjectOfType <UnitPlacer>(); }