示例#1
0
 private void Start()
 {
     partsList       = UnitPartsList.Instance;
     unitNumber.text = "機体番号:" + j + "\n価格" + calculator.GetPraice(0);
     guide.Clear();
     SwithGard = true;
     FirstSet();
 }
示例#2
0
    void Start()
    {
        partsList = UnitPartsList.Instance;
        switch (showMode)
        {
        case ShowMode.All:
            AllBuild();
            break;

        case ShowMode.Sortie:
            SortieBuild();
            break;

        default:
            break;
        }
    }
示例#3
0
    private void Start()
    {
        baseStage = BaseStage.Instance;
        partsList = UnitPartsList.Instance;
        switch (commandType)
        {
        case CommandType.ChoicePartsHead:
            partsName.text = partsList.GetHeadObject(commandNumber).GetComponent <PartsHead>().GetName();
            break;

        case CommandType.ChoicePartsBody:
            partsName.text = partsList.GetBodyObject(commandNumber).GetComponent <PartsBody>().GetName();
            break;

        case CommandType.ChoicePartsLArm:
            partsName.text = partsList.GetLArmObject(commandNumber).GetComponent <PartsLArm>().GetName();
            break;

        case CommandType.ChoicePartsRArm:
            partsName.text = partsList.GetRArmObject(commandNumber).GetComponent <PartsRArm>().GetName();
            break;

        case CommandType.ChoicePartsLeg:
            partsName.text = partsList.GetLegObject(commandNumber).GetComponent <PartsLeg>().GetName();
            break;

        case CommandType.ChoiceWeaponL:
            partsName.text = partsList.GetWeaponObject(commandNumber).GetComponent <Weapon>().GetName();
            break;

        case CommandType.ChoiceWeaponR:
            partsName.text = partsList.GetWeaponObject(commandNumber).GetComponent <Weapon>().GetName();
            break;

        default:
            break;
        }
    }
示例#4
0
 private void Start()
 {
     unitPartsList = UnitPartsList.Instance;
 }