示例#1
0
 static void Postfix(UnitPartMagus __instance, UnitDescriptor unit, ref bool __result)
 {
     if (__result == false)
     {
         __result = unit.Body.SecondaryHand.HasItem && Helpers.hasFreeHand(unit.Body.SecondaryHand);
     }
 }
 static bool Prefix(UnitCommand command)
 {
     if (IsInCombat() && command.Executor.IsInCombat)
     {
         if (command is UnitAttack unitAttack)
         {
             if (command.Executor.PreparedSpellCombat())
             {
                 UnitPartMagus unitPartMagus = command.Executor.Get <UnitPartMagus>();
                 unitAttack.IgnoreCooldown(unitPartMagus.AttackIgnoringCooldownBeforeTime);
                 unitPartMagus.Owner.AddBuff(
                     BlueprintRoot.Instance.SystemMechanics.MagusSpellCombatBuff,
                     unitPartMagus.Owner.Unit, 1.Rounds().Seconds, null);
             }
             else if (command.Executor.PreparedSpellStrike())
             {
                 UnitPartMagus unitPartMagus = command.Executor.Get <UnitPartMagus>();
                 unitAttack.IgnoreCooldown(unitPartMagus.AttackIgnoringCooldownBeforeTime);
                 unitAttack.IsSingleAttack = true;
             }
         }
         return(false);
     }
     return(true);
 }
示例#3
0
 public static void Postfix(ref bool __result, UnitPartMagus __instance)
 {
     if (settings.toggleAlwaysAllowSpellCombat && __instance.Owner != null && __instance.Owner.IsPartyOrPet())
     {
         __result = true;
     }
 }
        public static bool PreparedSpellCombat(this UnitEntityData unit)
        {
            UnitPartMagus unitPartMagus = unit.Get <UnitPartMagus>();

            return(unitPartMagus != null &&
                   unitPartMagus.IsCastMagusSpellInThisRound &&
                   unitPartMagus.LastCastedMagusSpellTime > unitPartMagus.LastAttackTime &&
                   unitPartMagus.CanUseSpellCombatInThisRound);
        }
        static void Postfix(UnitPartMagus __instance, AbilityData spell, ref bool __result)
        {
            var spell1 = spell.StickyTouch != null ? spell.StickyTouch : spell;

            if (__result == false && spell1?.Blueprint?.Parent != null)
            {
                var blueprint = spell1.Blueprint.Parent;
                __result = blueprint.IsInSpellList(__instance.Spellbook.Blueprint.SpellList) || __instance.Spellbook.IsKnown(blueprint);
            }
        }
示例#6
0
 static void Postfix(UnitPartMagus __instance, AbilityData spell, ref bool __result)
 {
     if (Mod.Enabled && FixSpellstrikeWithMetamagicReach && !__result)
     {
         if (__instance.Spellbook.Blueprint.SpellList.SpellsByLevel.Any(list =>
                                                                        list.Spells.Any(item => item.StickyTouch?.TouchDeliveryAbility == spell.Blueprint)))
         {
             __result = true;
         }
     }
 }
 internal static bool canUseSpellForSpellCombat(UnitPartMagus unit_part_magus, AbilityData ability)
 {
     if (unit_part_magus.Owner.HasFact(ray_spell_combat))
     {
         return(unit_part_magus.IsSuitableForEldritchArcherSpellStrike(ability));
     }
     else
     {
         return(unit_part_magus.IsSpellFromMagusSpellList(ability));
     }
 }
        public static bool PreparedSpellStrike(this UnitEntityData unit)
        {
            UnitPartMagus unitPartMagus = unit.Get <UnitPartMagus>();

            return(unitPartMagus != null &&
                   unitPartMagus.IsCastMagusSpellInThisRound &&
                   unitPartMagus.LastCastedMagusSpellTime > unitPartMagus.LastAttackTime &&
                   unitPartMagus.Spellstrike.Active &&
                   (unitPartMagus.EldritchArcherSpell != null ||
                    (unit.Get <UnitPartTouch>()?.Ability.Data is AbilityData abilityData &&
                     unitPartMagus.IsSpellFromMagusSpellList(abilityData))));
        }
 static bool Prefix(UnitPartMagus __instance, bool checkMovement, ref bool __result)
 {
     if (IsInCombat() && __instance.Owner.Unit.IsInCombat)
     {
         __result = (__instance.EldritchArcher ?
                     __instance.IsRangedWeapon(__instance.Owner.Unit.GetFirstWeapon()) :
                     __instance.HasOneHandedMeleeWeaponAndFreehand(__instance.Owner)) &&
                    Game.Instance.TimeController.GameTime - __instance.LastSpellCombatOpportunityTime < 1.Rounds().Seconds&&
                    (!checkMovement || __instance.Owner.Unit.HasMoveAction());
         return(false);
     }
     return(true);
 }
示例#10
0
            static void Postfix(UnitPartMagus __instance, AbilityData spell, ref bool __result)
            {
                if (__result == true)
                {
                    return;
                }

                if (spell.Blueprint.GetComponent <AbilityDeliverTouch>() != null &&
                    (spell.HasMetamagic(Metamagic.Reach) || ((spell.Blueprint.AvailableMetamagic & Metamagic.Reach) != 0) && __instance.Owner.HasFact(reach_spellstrike))
                    )
                {
                    __result = __instance.IsSpellFromMagusSpellList(spell);
                }
            }
 internal static bool canUseSpellForSpellCombat(UnitPartMagus unit_part_magus, AbilityData ability)
 {
     if (ability.ActionType != CommandType.Standard || ability.RequireFullRoundAction)
     {
         return(false);
     }
     if (unit_part_magus.Owner.HasFact(ray_spell_combat))
     {
         return(unit_part_magus.IsSuitableForEldritchArcherSpellStrike(ability));
     }
     else
     {
         return(unit_part_magus.IsSpellFromMagusSpellList(ability));
     }
 }
示例#12
0
        static void Postfix(UnitPartMagus __instance, AbilityData spell, ref bool __result)
        {
            var spell1 = spell.StickyTouch != null ? spell.StickyTouch : spell;

            if (__result == false && spell1?.Blueprint?.Parent != null)
            {
                var blueprint = spell1.Blueprint.Parent;
                __result = blueprint.IsInSpellList(__instance.Spellbook.Blueprint.SpellList) || __instance.Spellbook.IsKnown(blueprint);
            }

            if (__instance.Spellbook.Blueprint.SpellList.SpellsByLevel.Any(list =>
                                                                           list.Spells.Any(item => item.StickyTouch?.TouchDeliveryAbility == spell.Blueprint)))
            {
                __result = true;
            }
        }
示例#13
0
        static void Postfix(ItemEntityWeapon __instance, ref bool __result)
        {
            bool          spell_combat    = false;
            UnitPartMagus unit_part_magus = __instance.Wielder?.Get <UnitPartMagus>();

            if ((bool)(unit_part_magus) && unit_part_magus.SpellCombat.Active)
            {
                spell_combat = true;
            }



            if (__instance.Blueprint.IsTwoHanded ||
                (__instance.Blueprint.IsOneHandedWhichCanBeUsedWithTwoHands && __result == false))
            {
                var unit_part = __instance.Wielder?.Get <UnitPartCanHold2hWeaponIn1h>();
                if (!spell_combat)
                {//check if we can hold the 2h weapon in 1h
                    if (unit_part == null)
                    {
                        return;
                    }

                    __result = unit_part.canBeUsedAs2h(__instance);
                }
                else
                {
                    if (unit_part != null && unit_part.canBeUsedOn(__instance))
                    {//weapon is being held as one-handed
                        __result = false;
                        return;
                    }
                    //normally we can not 2h with spell combat, so we check only magus specific feature that would allow us
                    var use_spell_combat_part = __instance.Wielder?.Get <UnitPartCanUseSpellCombat>();
                    if (use_spell_combat_part == null)
                    {
                        return;
                    }

                    var pair_slot = (__instance.HoldingSlot as HandSlot)?.PairSlot;
                    __result = use_spell_combat_part.canBeUsedOn(__instance.HoldingSlot as HandSlot, pair_slot, true);
                }
            }
        }
示例#14
0
 static bool Prefix(MagusController __instance, RuleCheckCastingDefensively evt)
 {
     if (!evt.Success)
     {
         return(false);
     }
     foreach (UnitEntityData attacker in evt.Initiator.CombatState.EngagedBy)
     {
         UnitPartMagus unitPartMagus = attacker.Get <UnitPartMagus>();
         if (unitPartMagus != null && (bool)unitPartMagus.Counterstrike)
         {
             Game.Instance.CombatEngagementController.ForceAttackOfOpportunity(attacker, evt.Initiator);
         }
         else if ((attacker.Get <UnitPartSpellbreaker>()?.active()).GetValueOrDefault())
         {
             Game.Instance.CombatEngagementController.ForceAttackOfOpportunity(attacker, evt.Initiator);
         }
     }
     return(false);
 }
示例#15
0
        static void Postfix(ItemEntityWeapon __instance, ref bool __result)
        {
            bool          spell_combat    = false;
            UnitPartMagus unit_part_magus = __instance.Wielder?.Get <UnitPartMagus>();

            if ((bool)(unit_part_magus) && unit_part_magus.SpellCombat.Active)
            {
                spell_combat = true;
            }

            var unit_part = __instance.Owner?.Get <UnitPartCanHold2hWeaponIn1h>();

            if (unit_part == null)
            {
                return;
            }

            if (__instance.Blueprint.IsTwoHanded ||
                (__instance.Blueprint.IsOneHandedWhichCanBeUsedWithTwoHands && __result == false && !spell_combat))
            {
                __result = unit_part.canBeUsedAs2h(__instance);
            }
        }
 public static bool IsRangedWeapon(this UnitPartMagus unitPartMagus, ItemEntityWeapon weapon)
 {
     return(GetMethod <UnitPartMagus, Func <UnitPartMagus, ItemEntityWeapon, bool> >
                ("IsRangedWeapon")(unitPartMagus, weapon));
 }
 public static bool HasOneHandedMeleeWeaponAndFreehand(this UnitPartMagus unitPartMagus, UnitDescriptor unit)
 {
     return(GetMethod <UnitPartMagus, Func <UnitPartMagus, UnitDescriptor, bool> >
                ("HasOneHandedMeleeWeaponAndFreehand")(unitPartMagus, unit));
 }