示例#1
0
    public void Returns_IsBau_When_Claim_DoesNotExist()
    {
        var builderUnitOfWork = new UnitOfWorkMockBuilder(true);

        var claimId = "666";         // The DEVIL!!!!!
        var process = "MyAwesomeProcess";

        // -----
        // ARRANGE
        // -----
        var depUnitOfWork        = builderUnitOfWork.CreateMock().Object;
        var depProcess           = depUnitOfWork.Processes.GetAll().Where(x => x.FriendlyName == process).First();
        var depClaimMessage      = new ClaimMessage();
        var mockValidationResult = null as IValidationResult;

        depClaimMessage.ClaimId = claimId;
        depClaimMessage.StpClaimRequestProcessId = depProcess.Stp_Process_Code_Id;

        // -----
        // ACT
        // -----
        var rule = new ClaimExistsRule();

        rule.UnitOfWork = depUnitOfWork;

        mockValidationResult = rule.Validate(depClaimMessage);

        // -----
        // ASSERT
        // -----
        Assert.AreEqual(ClaimAction.IsBAU, mockValidationResult.Action);
    }
示例#2
0
        public async Task Handle_Should_Succeed_With_ValidCommandAsync()
        {
            // arrange
            var leader           = MemberFake.GuildLeader().Generate();
            var command          = CreateGuildCommandFake.Valid(leader.Id).Generate();
            var expectedNewGuild = leader.GetGuild();
            var unit             = UnitOfWorkMockBuilder.Create()
                                   .SetupMembers(
                x => x.GetForGuildOperationsSuccess(leader.Id, leader)
                .Update(output: leader)
                .Build())
                                   .SetupMemberships(
                x => x.Insert(output: leader.GetActiveMembership())
                .Update(output: leader.GetLastFinishedMembership())
                .Build())
                                   .SetupGuilds(x => x.Insert(output: leader.GetGuild()).Build())
                                   .SetupInvites(x => x.Insert(output: leader.GetGuild().GetLatestInvite()).Build())
                                   .Build();
            var factory = ModelFactoryMockBuilder.Create().CreateGuild(command.Name, leader, expectedNewGuild).Build();
            var sut     = new CreateGuildHandler(unit, factory);

            // act
            var result = await sut.Handle(command, default);

            // assert
            result.Should().NotBeNull().And.BeOfType <SuccessCreatedResult>();
            result.Success.Should().BeTrue();
            result.Errors.Should().BeEmpty();
            result.As <SuccessCreatedResult>().StatusCode.Should().Be(StatusCodes.Status201Created);
            result.Data.Should().NotBeNull().And.BeOfType <GuildTestProxy>().And.Be(expectedNewGuild);
        }
示例#3
0
        public async Task Handle_Should_Succeed_With_ValidCommandAsync()
        {
            // arrange
            var guild          = GuildFake.Complete().Generate();
            var member         = MemberFake.WithoutGuild().Generate();
            var command        = InviteMemberCommandFake.Valid(guild.Id, member.Id).Generate();
            var expectedInvite = InviteFake.ValidWithStatus(InviteStatuses.Pending, guild, member).Generate();

            var unit = UnitOfWorkMockBuilder.Create()
                       .SetupMembers(x => x.GetByIdSuccess(command.MemberId, member).Build())
                       .SetupGuilds(x => x.GetByIdSuccess(command.GuildId, guild).Build())
                       .SetupInvites(x => x.Insert(output: expectedInvite).Build())
                       .Build();
            var factory = ModelFactoryMockBuilder.Create().CreateInvite(guild, member, expectedInvite).Build();
            var sut     = new InviteMemberHandler(unit, factory);

            // act
            var result = await sut.Handle(command, default);

            // assert
            result.Should().NotBeNull().And.BeOfType <SuccessCreatedResult>();
            result.Success.Should().BeTrue();
            result.Errors.Should().BeEmpty();
            result.As <SuccessCreatedResult>().StatusCode.Should().Be(StatusCodes.Status201Created);
            result.Data.Should().NotBeNull().And.BeOfType <InviteTestProxy>();
            result.Data.As <Invite>().Should().Be(expectedInvite);
        }
示例#4
0
        public async Task Handle_Should_Succeed_With_ValidCommandAsync()
        {
            // arrange
            const int canceledCount   = 2;
            var       invitedMember   = MemberFake.GuildLeader().Generate();
            var       promotedMember  = invitedMember.GetGuild().GetVice();
            var       invitingGuild   = GuildFake.Complete().Generate();
            var       acceptedInvite  = InviteFake.ValidToAcceptWithInvitesToCancel(canceledCount, invitingGuild, invitedMember).Generate();
            var       command         = PatchInviteCommandFake.AcceptValid(acceptedInvite.Id).Generate();
            var       canceledInvites = acceptedInvite.GetInvitesToCancel().ToArray();

            var startedMembership  = MembershipFake.Active(invitingGuild, invitedMember).Generate();
            var finishedMembership = invitedMember.GetActiveMembership();

            var unit = UnitOfWorkMockBuilder.Create()
                       .SetupMembers(x => x.Update(input: invitedMember, output: invitedMember)
                                     .Update(input: promotedMember, output: promotedMember).Build())
                       .SetupMemberships(x => x.Insert(output: startedMembership).Update(output: finishedMembership).Build())
                       .SetupInvites(x =>
            {
                x.GetForAcceptOperationSuccess(input: command.Id, output: acceptedInvite)
                .Update(output: acceptedInvite);

                foreach (var i in canceledInvites)
                {
                    x.Update(i, i);
                }

                return(x.Build());
            }).Build();
            var factory = ModelFactoryMockBuilder.Create()
                          .CreateMembership(invitingGuild, invitedMember, startedMembership).Build();
            var sut = new AcceptInviteHandler(unit, factory);

            // act
            var result = await sut.Handle(command, default);

            // assert
            result.Should().NotBeNull().And.BeOfType <SuccessResult>();
            result.Success.Should().BeTrue();
            result.Errors.Should().BeEmpty();
            result.As <SuccessResult>().StatusCode.Should().Be(StatusCodes.Status200OK);
            result.Data.Should().NotBeNull().And.BeOfType <InviteTestProxy>();
            result.Data.As <Invite>().Id.Should().Be(acceptedInvite.Id);
            result.Data.As <Invite>().Status.Should().Be(InviteStatuses.Accepted)
            .And.Be(acceptedInvite.Status);

            invitedMember.Should().NotBeOfType <NullMember>();
            invitedMember.IsGuildLeader.Should().BeFalse();
            invitedMember.GetGuild().Should().Be(invitingGuild);

            invitingGuild.Should().NotBeOfType <NullGuild>();
            invitingGuild.Members.Should().Contain(invitedMember);

            finishedMembership.ModifiedDate.Should().NotBeNull()
            .And.Be(invitedMember.GetLastFinishedMembership().ModifiedDate);
            canceledInvites.Should().HaveCount(canceledCount)
            .And.OnlyContain(x => x.Status == InviteStatuses.Canceled);
            promotedMember.Should().NotBeNull().And.BeOfType <MemberTestProxy>();
            promotedMember.IsGuildLeader.Should().Be(!invitedMember.IsGuildLeader);
        }