void CreateDefaultEnemyParty() { EnemyParty = new Party(); Unit EnemyDefense = UnitLibrary.CreateUnit("Goblin_1"); EnemyDefense.Profile.Name = "Goblin Defense"; EnemyParty.AddPartyMember(EnemyDefense); EnemyParty.SetAssignment(EnemyDefense, PartyPosition.Defense, EnemyDefense.GetSkill("ShieldUp_1")); Unit EnemyAttack = UnitLibrary.CreateUnit("Goblin_1"); EnemyAttack.Profile.Name = "Goblin Attack"; EnemyParty.AddPartyMember(EnemyAttack); EnemyParty.SetAssignment(EnemyAttack, PartyPosition.Attack); Unit EnemySupport = UnitLibrary.CreateUnit("Goblin_1"); EnemySupport.Profile.Name = "Goblin Support"; EnemyParty.AddPartyMember(EnemySupport); EnemyParty.SetAssignment(EnemySupport, PartyPosition.Support); EnemyPartyPanel.AssignedParty = EnemyParty; }
void CreateDefaultPlayerParty() { PlayerParty = new Party(); Unit PlayerDefense = UnitLibrary.CreateUnit("TestDefender"); PlayerParty.AddPartyMember(PlayerDefense); PlayerParty.SetAssignment(PlayerDefense, PartyPosition.Defense); Unit PlayerAttack = UnitLibrary.CreateUnit("TestAttacker"); PlayerParty.AddPartyMember(PlayerAttack); PlayerParty.SetAssignment(PlayerAttack, PartyPosition.Attack); Unit PlayerSupport = UnitLibrary.CreateUnit("TestSupporter"); PlayerParty.AddPartyMember(PlayerSupport); PlayerParty.SetAssignment(PlayerSupport, PartyPosition.Support, PlayerSupport.GetSkill("ManaBolt_1")); PlayerPartyPanel.AssignedParty = PlayerParty; }