示例#1
0
 public override void AcademyStep()
 {
     if (!IsDone() && sys.battleStarted)
     {
         GameObject[] units = inspector.getCurrentUnits();
         foreach (GameObject unit in units)
         {
             if (inspector.setScriptsFrom(unit))
             {
                 if (inspector.getScriptType() == "AgentScript" && !inspector.isDead())
                 {
                     inspector.AgentDescisionRequest();
                     inspector.AgentAlwaysUpdate();
                 }
             }
         }
         //Enviromental Upadte
         sys.Academy_Update();
         if ((sys.knightNumber <= 0 || sys.enemyNumber <= 0) && !onceInStep)
         {
             //On End
             rewardSys.RewardAtEpisodeEnds(inspector, sys);
             onceInStep = true;
             Done();
         }
     }
     else if (IsDone())
     {
         int    knightlen = inspector.getCurrentKnights().Length;
         int    enemylen  = inspector.getCurrentEnemys().Length;
         string endstring = (knightlen > 0 && enemylen <= 0)?"Knight win":(enemylen > 0 && knightlen <= 0)?"Enemy win":(enemylen <= 0 && knightlen <= 0)?"Draw":(enemylen > 0 && knightlen > 0)?"Step Max reached":"Unknown state";
         Debug.Log($"{endstring} KnightAvgHP:{inspector.AvgLives(inspector.getCurrentKnights())} / EnemyAvgHP:{inspector.AvgLives(inspector.getCurrentEnemys())}");
     }
 }
示例#2
0
    ///<summary>set battleStarted to be True</summary>
    public void startBattle()
    {
        AgentPreset preset;

        initEnemyNumber  = inspector.getCurrentEnemys().Length;
        initKnightNumber = inspector.getCurrentKnights().Length;
        int numberOfSpace = inspector.getCurrentUnits().Length *2;

        foreach (GameObject unit in inspector.getCurrentUnits())
        {
            if (unit.TryGetComponent <AgentPreset>(out preset))
            {
                if (preset.AgentType == "Unit")
                {
                    dynamic obj = preset.refer(numberOfSpace, AcademyInner.resetParameters);
                    unit.SetActive(true);
                    unit.SendMessage("initRefer", obj, SendMessageOptions.RequireReceiver);
                }
                else
                {
                    Type anytype = Type.GetType(preset.AgentType);
                    if (anytype != null)
                    {
                        Component script = unit.AddComponent(anytype);
                        dynamic   obj    = preset.refer(numberOfSpace, AcademyInner.resetParameters);
                        Debug.Log($"{anytype.Name} / {script.name} / {obj}");
                        unit.SetActive(true);
                        script.SendMessage("initRefer", obj, SendMessageOptions.RequireReceiver);
                    }
                    else
                    {
                        Debug.LogError("There was invalid Agent type string which couldn't converted to type object ");
                    }
                }
            }
        }

        print($"Start:{knightUnits.Length}/{enemyUnits.Length}");
        //show the new UI
        cam.onStart();
        StartCoroutine(battleUI());
        battleStarted = true;
        //Hardcoded rewarding algorithm, need to be adjusted
        AllInitLives = 0;
    }
 public override void CollectObservations()
 {
     if (sys != null)
     {
         if (!sys.battleStarted)
         {
             Debug.LogWarning("Observation triggered before battle started. sending zero observation");
             for (int i = 0; i < PlannedObs; i++)
             {
                 AddVectorObs(0);
                 AddVectorObs(0);
             }
         }
         else
         {
             GameObject[] Knight = inspector.getCurrentKnights();
             GameObject[] Enemy  = inspector.getCurrentEnemys();
             for (int i = 0; i < sys.initKnightNumber; i++)
             {
                 if (i >= Knight.Length || Knight?[i] == null)
                 {
                     AddVectorObs(0);
                     AddVectorObs(0);
                     continue;
                 }
                 if (inspector.setScriptsFrom(Knight[i]))                      //returns true when it's valid
                 {
                     if (!inspector.isDead())
                     {
                         // When alive
                         AddVectorObs(Knight[i].transform.localPosition.x);
                         AddVectorObs(Knight[i].transform.localPosition.z);
                     }
                     else
                     {
                         // When dead
                         AddVectorObs(0);
                         AddVectorObs(0);
                     }
                     continue;
                 }
                 //When script is not valid but it existed as game object
                 Debug.LogWarning("Unknown game object tagged as knight and it observated.");
                 AddVectorObs(0);
                 AddVectorObs(0);
                 continue;
             }
             for (int i = 0; i < sys.initEnemyNumber; i++)
             {
                 if (i >= Enemy.Length || Enemy?[i] == null)
                 {
                     AddVectorObs(0);
                     AddVectorObs(0);
                     continue;
                 }
                 if (inspector.setScriptsFrom(Enemy[i]))                      //returns true when it's valid
                 {
                     if (!inspector.isDead())
                     {
                         AddVectorObs(Enemy[i].transform.localPosition.x);
                         AddVectorObs(Enemy[i].transform.localPosition.z);
                     }
                     else
                     {
                         AddVectorObs(0);
                         AddVectorObs(0);
                     }
                     continue;
                 }
                 Debug.LogError("Unknown game object tagged as enemy and it observated.");
                 AddVectorObs(0);
                 AddVectorObs(0);
                 continue;
             }
         }
     }
     else
     {
         Debug.LogError("Observation triggered before even game system instantiate");
         for (int i = 0; i < PlannedObs; i++)        //placeholder
         {
             AddVectorObs(0);
             AddVectorObs(0);
         }
     }
     SetTextObs($"{inspector.AvgLives(inspector.getCurrentKnights())}");
 }