public Pipe(PointF position, int height, int width, string image, Map mapIn = null) { MapInside = mapIn; Position = UnitImagesFactory.GetPosition(position.X, position.Y); ImageSize = UnitImagesFactory.GetSize(width, height); Image = image; }
public Bonus(PointF position, string image, string type, PointF size) { BonusType = type; Position = UnitImagesFactory.GetPosition(position.X, position.Y); ImageSize = UnitImagesFactory.GetSize(size.X, size.Y); Image = image; }
public Block(PointF position, string imageSource, double heigth, double width, string blockType) { BlockType = blockType; Position = UnitImagesFactory.GetPosition(position.X, position.Y); ImageSize = UnitImagesFactory.GetSize(width, heigth); Image = imageSource; }
public Pipe(Image _ImageController, double height, double width, Map mapIn = null) { Position = UnitImagesFactory.GetPosition(Canvas.GetLeft(_ImageController), Canvas.GetTop(_ImageController)); ImageSize = UnitImagesFactory.GetSize(width, height); Image = ImageController.Source.ToString(); ImageController = _ImageController; ImageController.Source = UnitImagesFactory.GetImageSource(_ImageController.Source.ToString()); }
protected Coin(int capacity, PointF position, string image, PointF imageSize) { this.capacity = capacity; ImageController = new Image(); ImageController.Source = UnitImagesFactory.GetImageSource(image); Position = UnitImagesFactory.GetPosition(position.X, position.Y); ImageSize = UnitImagesFactory.GetSize(imageSize.X, imageSize.Y); Image = image; }
public Coin(Image _ImageController, int capacity) { this.capacity = capacity; Position = UnitImagesFactory.GetPosition(Canvas.GetLeft(_ImageController), Canvas.GetTop(_ImageController)); ImageSize = UnitImagesFactory.GetSize(_ImageController.Height, _ImageController.Width); Image = _ImageController.Source.ToString(); ImageController = _ImageController; ImageController.Source = UnitImagesFactory.GetImageSource(_ImageController.Source.ToString()); }
public Bonus(Image _ImageController, string bonusType) { BonusType = bonusType; Position = UnitImagesFactory.GetPosition(Canvas.GetLeft(_ImageController), Canvas.GetTop(_ImageController)); ImageSize = UnitImagesFactory.GetSize(_ImageController.Height, _ImageController.Width); Image = _ImageController.Source.ToString(); ImageController = _ImageController; ImageController.Source = UnitImagesFactory.GetImageSource(_ImageController.Source.ToString()); }
public Dragon() { Name = "Dragon"; Health = 50; //old Picture = Image.Load("Dragon.jpg"); //new Picture = UnitImagesFactory.CreateDragonImage(); }
public Goblin() { Name = "Goblin"; Health = 8; //old Picture = Image.Load("Goblin.jpg"); //new Picture = UnitImagesFactory.CreateGoblinImage(); }
virtual public void Seat(MapUnit Unit, bool direction) { if (this is Mario) { ImageController.Source = UnitImagesFactory.GetImageSource(@"../../Views/Source/Images/Mario/MarioSleept.png"); } if (this is Luigi) { ImageController.Source = UnitImagesFactory.GetImageSource(@"../../Views/Source/Images/Luigi/Luigi.png"); } }
protected Enemy(PointF position, PointF size, string image) { Random r = new Random(); int k = r.Next(0, 100); CurrentDirection = k % 2 == 0 ? true : false; Position = UnitImagesFactory.GetPosition(position.X, position.Y); ImageSize = UnitImagesFactory.GetSize(size.X, size.Y); Image = image; }
public Enemy(Image _ImageController) { Position = UnitImagesFactory.GetPosition(Canvas.GetLeft(_ImageController), Canvas.GetTop(_ImageController)); ImageSize = UnitImagesFactory.GetSize(_ImageController.Height, _ImageController.Width); Image = _ImageController.Source.ToString(); Random r = new Random(); int k = r.Next(0, 100); CurrentDirection = k % 2 == 0 ? true : false; ImageController = _ImageController; ImageController.Source = UnitImagesFactory.GetImageSource(_ImageController.Source.ToString()); }
private Mario(Image _ImageController) { Position = UnitImagesFactory.GetPosition(Canvas.GetLeft(_ImageController), Canvas.GetTop(_ImageController)); ImageSize = UnitImagesFactory.GetSize(_ImageController.Width, _ImageController.Height); Image = _ImageController.Source.ToString(); ImageController = _ImageController; ImageController.Source = UnitImagesFactory.GetImageSource(_ImageController.Source.ToString()); LifeCount = 3; BonusNumber = 0; Score = 0; ShootAbility = false; SwimAbility = false; FlyAbility = false; CoinsQuantity = 0; Direction = true; }
private Mario(PointF pos, PointF imageSize) { Position = pos; LifeCount = 3; BonusNumber = 0; Score = 0; ShootAbility = false; SwimAbility = false; FlyAbility = false; CoinsQuantity = 0; Image = @"../../Views/Source/Images/Mario/NormRight.png"; ImageSize = imageSize; ImageController = new Image(); ImageController.Source = UnitImagesFactory.GetImageSource(Image); Direction = true; }
public bool FillMap(Canvas gameCanvas, Image background, StackPanel panel, Mario _Mario, Luigi _Luigi, Difficulty difficulty) { gameCanvas.Width = Wigth; background.Source = UnitImagesFactory.GetImageSource(BackgrounImageSource); GeneralObject.MainFacade.PlayStopSound(GeneralObject._backgroundPlayer, Facade.playingCommand.play, SoundSource, Facade.PlayingType.loop); FillingBackground(panel, gameCanvas, background); foreach (Coin coin in Coins) { coin.ImageController = new Image(); coin.ImageController.Source = UnitImagesFactory.GetImageSource(coin.Image); coin.ImageController.Width = coin.ImageSize.X; coin.ImageController.Height = coin.ImageSize.Y; coin.ImageController.Stretch = Stretch.Fill; Canvas.SetTop(coin.ImageController, coin.Position.Y); Canvas.SetLeft(coin.ImageController, coin.Position.X); gameCanvas.Children.Add(coin.ImageController); } foreach (Block block in Blocks) { block.ImageController = new Image(); block.ImageController.Source = UnitImagesFactory.GetImageSource(block.Image); block.ImageController.Width = block.ImageSize.X; block.ImageController.Height = block.ImageSize.Y; block.ImageController.Stretch = Stretch.Fill; Canvas.SetTop(block.ImageController, block.Position.Y); Canvas.SetLeft(block.ImageController, block.Position.X); gameCanvas.Children.Add(block.ImageController); } foreach (Pipe pipe in Pipes) { pipe.ImageController = new Image(); pipe.ImageController.Source = UnitImagesFactory.GetImageSource(pipe.Image); pipe.ImageController.Width = pipe.ImageSize.X; pipe.ImageController.Height = pipe.ImageSize.Y; pipe.ImageController.Stretch = Stretch.Fill; Canvas.SetTop(pipe.ImageController, pipe.Position.Y); Canvas.SetLeft(pipe.ImageController, pipe.Position.X); gameCanvas.Children.Add(pipe.ImageController); } foreach (Bonus bonus in Bonuses) { bonus.ImageController = new Image(); bonus.ImageController.Source = UnitImagesFactory.GetImageSource(bonus.Image); bonus.ImageController.Width = bonus.ImageSize.X; bonus.ImageController.Height = bonus.ImageSize.Y; bonus.ImageController.Stretch = Stretch.Fill; Canvas.SetTop(bonus.ImageController, bonus.Position.Y); Canvas.SetLeft(bonus.ImageController, bonus.Position.X); gameCanvas.Children.Add(bonus.ImageController); } List <MapUnit> enemy_additional = new List <MapUnit>(); foreach (Enemy enemy in Enemies) { int quantity = 0; if (difficulty.Equals(Difficulty.Middle)) { quantity = 1; } if (difficulty.Equals(Difficulty.Hard)) { quantity = 2; } enemy.ImageController = new Image(); enemy.ImageController.Source = UnitImagesFactory.GetImageSource(enemy.Image); enemy.ImageController.Width = enemy.ImageSize.X; enemy.ImageController.Height = enemy.ImageSize.Y; enemy.ImageController.Stretch = Stretch.Fill; Canvas.SetTop(enemy.ImageController, enemy.Position.Y); Canvas.SetLeft(enemy.ImageController, enemy.Position.X); gameCanvas.Children.Add(enemy.ImageController); for (int i = 0; i < quantity; i++) { var new_enemy = enemy.Clone(); var temp = MapUnit.CheckOut(new_enemy.Position.X + GeneralObject.cellSize.X, new_enemy.Position.Y, GeneralObject._gameModel.CurrentLevel, null); if (temp == null) { new_enemy.Position = UnitImagesFactory.GetPosition(new_enemy.Position.X + GeneralObject.cellSize.X, new_enemy.Position.Y); } else { temp = MapUnit.CheckOut(new_enemy.Position.X, new_enemy.Position.Y + GeneralObject.cellSize.Y, GeneralObject._gameModel.CurrentLevel, null); if (temp == null) { new_enemy.Position = UnitImagesFactory.GetPosition(new_enemy.Position.X, new_enemy.Position.Y + GeneralObject.cellSize.Y); } else { temp = MapUnit.CheckOut(new_enemy.Position.X, new_enemy.Position.Y - GeneralObject.cellSize.Y, GeneralObject._gameModel.CurrentLevel, null); if (temp == null) { new_enemy.Position = UnitImagesFactory.GetPosition(new_enemy.Position.X, new_enemy.Position.Y - GeneralObject.cellSize.Y); } else { temp = MapUnit.CheckOut(new_enemy.Position.X - GeneralObject.cellSize.X, new_enemy.Position.Y, GeneralObject._gameModel.CurrentLevel, null); if (temp == null) { new_enemy.Position = UnitImagesFactory.GetPosition(new_enemy.Position.X - GeneralObject.cellSize.X, new_enemy.Position.Y); } } } } if (!new_enemy.Position.Equals(enemy.Position)) { new_enemy.ImageController.Width = new_enemy.ImageSize.X; new_enemy.ImageController.Height = new_enemy.ImageSize.Y; new_enemy.ImageController.Stretch = Stretch.Fill; Canvas.SetTop(new_enemy.ImageController, new_enemy.Position.Y); Canvas.SetLeft(new_enemy.ImageController, new_enemy.Position.X); enemy_additional.Add(new_enemy); gameCanvas.Children.Add(new_enemy.ImageController); } } } foreach (var enemy in enemy_additional) { Enemies.Add(enemy); } if (_Mario != null) { _Mario.ImageController = new Image(); _Mario.ImageController.Source = UnitImagesFactory.GetImageSource(_Mario.Image); _Mario.ImageController.Width = _Mario.ImageSize.X; _Mario.ImageController.Height = _Mario.ImageSize.Y; _Mario.ImageController.Stretch = Stretch.Fill; Canvas.SetTop(_Mario.ImageController, _Mario.Position.Y); Canvas.SetLeft(_Mario.ImageController, _Mario.Position.X); Panel.SetZIndex(_Mario.ImageController, 5); gameCanvas.Children.Add(_Mario.ImageController); } if (_Luigi != null && (GeneralObject._gameViewModel._quantity.Equals("Two") || GeneralObject.OnMap)) { _Luigi.ImageController = new Image(); _Luigi.ImageController.Source = UnitImagesFactory.GetImageSource(_Luigi.Image); _Luigi.ImageController.Width = _Luigi.ImageSize.X; _Luigi.ImageController.Height = _Luigi.ImageSize.Y; _Luigi.ImageController.Stretch = Stretch.Fill; Canvas.SetTop(_Luigi.ImageController, _Luigi.Position.Y); Canvas.SetLeft(_Luigi.ImageController, _Luigi.Position.X); Panel.SetZIndex(_Luigi.ImageController, 5); gameCanvas.Children.Add(_Luigi.ImageController); } return(true); }
virtual public void Die() { if (this is Mario) { ImageController.Source = UnitImagesFactory.GetImageSource(@"../../Views/Source/Images/Mario/MarioSleept.png"); GeneralObject._gameModel.CurrentLevel._Mario.timer.Stop(); } else if (this is Luigi) { ImageController.Source = UnitImagesFactory.GetImageSource(@"../../Views/Source/Images/Luigi/Luigi.png"); GeneralObject._gameModel.CurrentLevel._Luigi.timer.Stop(); } var StartY = Canvas.GetTop(ImageController); var EndY = StartY - 150; var AnimationY = new DoubleAnimation(StartY, EndY, TimeSpan.FromSeconds(3)); AnimationY.Completed += (sender, e) => { if (this is Mario) { if (--GeneralObject._gameModel.CurrentLevel._Mario.LifeCount > 0) { GeneralObject.MainFacade.PlayStopSound(new MediaPlayer(), playingCommand.play, @"../../Views/Source/Sounds/mario_mamamia.wav", PlayingType.original); var StartY1 = Canvas.GetTop(ImageController); var EndY1 = GeneralObject.MarioStartPosition.Y; var StartX1 = Canvas.GetLeft(ImageController); var EndX1 = GeneralObject.MarioStartPosition.X; var AnimationY1 = new DoubleAnimation(StartY1, EndY1, TimeSpan.FromMilliseconds(1)); var AnimationX1 = new DoubleAnimation(StartX1, EndX1, TimeSpan.FromMilliseconds(1)); ImageController.BeginAnimation(Canvas.TopProperty, AnimationY1); ImageController.BeginAnimation(Canvas.TopProperty, AnimationX1); ImageController.Source = UnitImagesFactory.GetImageSource(@"../../Views/Source/Images/Mario/NormRight.png"); Position = UnitImagesFactory.GetPosition(GeneralObject.MarioStartPosition.X, GeneralObject.MarioStartPosition.Y); GeneralObject._gameModel.CurrentLevel._Mario.Start(new FallStrategy()); } else { ImageController.Visibility = System.Windows.Visibility.Hidden; } if (GeneralObject._gameModel.CurrentLevel._Mario.LifeCount >= 0) { GeneralObject._gameModel.CurrentLevel._Mario.Notify(); } } else if (this is Luigi) { if (--GeneralObject._gameModel.CurrentLevel._Luigi.LifeCount > 0) { GeneralObject.MainFacade.PlayStopSound(new MediaPlayer(), playingCommand.play, @"../../Views/Source/Sounds/luigi_mamamia.wav", PlayingType.original); var StartY1 = Canvas.GetTop(ImageController); var EndY1 = GeneralObject.LuigiStartPosition.Y; var StartX1 = Canvas.GetLeft(ImageController); var EndX1 = GeneralObject.LuigiStartPosition.X; var AnimationY1 = new DoubleAnimation(StartY1, EndY1, TimeSpan.FromMilliseconds(1)); var AnimationX1 = new DoubleAnimation(StartX1, EndX1, TimeSpan.FromMilliseconds(1)); ImageController.BeginAnimation(Canvas.TopProperty, AnimationY1); ImageController.BeginAnimation(Canvas.TopProperty, AnimationX1); ImageController.Source = UnitImagesFactory.GetImageSource(@"../../Views/Source/Images/Luigi/luigi_game.png"); Position = UnitImagesFactory.GetPosition(GeneralObject.LuigiStartPosition.X, GeneralObject.LuigiStartPosition.Y); GeneralObject._gameModel.CurrentLevel._Luigi.Start(new FallStrategy()); } else { ImageController.Visibility = System.Windows.Visibility.Hidden; } if (GeneralObject._gameModel.CurrentLevel._Luigi.LifeCount >= 0) { GeneralObject._gameModel.CurrentLevel._Luigi.Notify(); } } if (GeneralObject._gameModel.CurrentLevel._Mario.LifeCount == 0 && GeneralObject._gameModel.CurrentLevel._Luigi.LifeCount == 0) { GeneralObject._gameModel.isWon = "No"; GeneralObject.GameFrame.Navigate(new System.Uri(@"../../Views/XAMLs/EndOfGame.xaml", UriKind.Relative)); GameModel.SaveResults(); } }; ImageController.BeginAnimation(Canvas.TopProperty, AnimationY); }
public SwimmerDecorator(MovingObject decoratedObject) : base(decoratedObject) { ImageController.Source = UnitImagesFactory.GetImageSource(@"../../Views/Source/Images/Mario/MarioSwimmer.png"); }