private void OnSceneGUI()
    {
        UnitFieldOfView fov = (UnitFieldOfView)target;

        Handles.color = Color.red;
        Handles.DrawWireArc(fov.transform.position, Vector3.up, Vector3.forward, 360, fov.ViewRadius);

        Vector3 viewAngleA = fov.DirFromAngle(-fov.ViewAngle * 0.5f, false);
        Vector3 viewAngleB = fov.DirFromAngle(fov.ViewAngle * 0.5f, false);

        Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleA * fov.ViewRadius);
        Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleB * fov.ViewRadius);
    }
示例#2
0
    void OnSceneGUI()
    {
        UnitFieldOfView fow = (UnitFieldOfView)target;

        //Line Radius
        Handles.color = Color.white;
        Handles.DrawWireArc(fow.transform.position, Vector3.forward, Vector3.up, 360, fow.viewRadius);

        //Line Angle
        Vector3 viewAngleA = fow.DirFromAngle(-fow.viewAngle / 2, false);
        Vector3 viewAngleB = fow.DirFromAngle(fow.viewAngle / 2, false);

        Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleA * fow.viewRadius);
        Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleB * fow.viewRadius);

        //Line VisibleTargets
        Handles.color = Color.red;
        foreach (Transform visibleTarget in fow.visibleTargets)
        {
            Handles.DrawLine(fow.transform.position, visibleTarget.position);
        }
    }