private void OnSceneGUI() { UnitFieldOfView fov = (UnitFieldOfView)target; Handles.color = Color.red; Handles.DrawWireArc(fov.transform.position, Vector3.up, Vector3.forward, 360, fov.ViewRadius); Vector3 viewAngleA = fov.DirFromAngle(-fov.ViewAngle * 0.5f, false); Vector3 viewAngleB = fov.DirFromAngle(fov.ViewAngle * 0.5f, false); Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleA * fov.ViewRadius); Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleB * fov.ViewRadius); }
void OnSceneGUI() { UnitFieldOfView fow = (UnitFieldOfView)target; //Line Radius Handles.color = Color.white; Handles.DrawWireArc(fow.transform.position, Vector3.forward, Vector3.up, 360, fow.viewRadius); //Line Angle Vector3 viewAngleA = fow.DirFromAngle(-fow.viewAngle / 2, false); Vector3 viewAngleB = fow.DirFromAngle(fow.viewAngle / 2, false); Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleA * fow.viewRadius); Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleB * fow.viewRadius); //Line VisibleTargets Handles.color = Color.red; foreach (Transform visibleTarget in fow.visibleTargets) { Handles.DrawLine(fow.transform.position, visibleTarget.position); } }