public static UnitEquipment Deserialize(UnitEquipmentSerializable serializedData, Dictionary <string, string> itemsDb) { UnitEquipment unitEquipment = new UnitEquipment(); unitEquipment.RightWeapon = DeserializeItem(unitEquipment.RightWeapon, serializedData.RightWeapon.ToString(), itemsDb); unitEquipment.LeftWeapon = DeserializeItem(unitEquipment.LeftWeapon, serializedData.LeftWeapon.ToString(), itemsDb); unitEquipment.Body = DeserializeItem(unitEquipment.Body, serializedData.Body.ToString(), itemsDb); unitEquipment.Head = DeserializeItem(unitEquipment.Head, serializedData.Head.ToString(), itemsDb); unitEquipment.Back = DeserializeItem(unitEquipment.Back, serializedData.Back.ToString(), itemsDb); unitEquipment.AccessoryA = DeserializeItem(unitEquipment.AccessoryA, serializedData.AccessoryA.ToString(), itemsDb); unitEquipment.AccessoryB = DeserializeItem(unitEquipment.AccessoryB, serializedData.AccessoryB.ToString(), itemsDb); return(unitEquipment); }
public static UnitEquipmentSerializable Serialize(UnitEquipment unitEquipment) { UnitEquipmentSerializable serializedData = new UnitEquipmentSerializable(); serializedData.RightWeapon = (unitEquipment.RightWeapon == null) ? 0 : unitEquipment.RightWeapon.ItemId; serializedData.LeftWeapon = (unitEquipment.LeftWeapon == null) ? 0 : unitEquipment.LeftWeapon.ItemId; serializedData.Body = (unitEquipment.Body == null) ? 0 : unitEquipment.Body.ItemId; serializedData.Head = (unitEquipment.Head == null) ? 0 : unitEquipment.Head.ItemId; serializedData.Back = (unitEquipment.Back == null) ? 0 : unitEquipment.Back.ItemId; serializedData.AccessoryA = (unitEquipment.AccessoryA == null) ? 0 : unitEquipment.AccessoryA.ItemId; serializedData.AccessoryB = (unitEquipment.AccessoryB == null) ? 0 : unitEquipment.AccessoryB.ItemId; return(serializedData); }