示例#1
0
        public void UnitEditorMapMenuEditReinforcement(int index)
        {
            Reinforcement_Index = index;

            Global.game_map.add_reinforcement_unit(-1, Config.OFF_MAP, Reinforcement_Index, "");
            Global.game_system.Selected_Unit_Id = Global.game_map.last_added_unit.id;
            MapMenu = UnitEditorUnitMenuManager.UnitEditor(
                this,
                _unitData.Reinforcements[Reinforcement_Index],
                true);
        }
示例#2
0
        public void UnitEditorUnitMenuEditUnit()
        {
            Game_Unit unit = Global.game_map.units[Global.game_system.Selected_Unit_Id];

            MapMenu = UnitEditorUnitMenuManager.UnitEditor(this, _unitData.Units[unit.loc]);
        }
示例#3
0
 protected override void open_unit_menu()
 {
     MapMenu = UnitEditorUnitMenuManager.CommandMenu(this);
 }