/// <summary> /// 初期化 /// </summary> public override void Initialize(UnitEditor unitEditor, UnitEditorStateMachine owner) { base.Initialize(unitEditor, owner); polyLine = (UnitEditorPolyLine)owner; markers = new List <SpriteMarker>(); }
/// <summary> /// 初期化 /// </summary> public override void Initialize(UnitEditor unitEditor, UnitEditorStateMachine owner) { base.Initialize(unitEditor, owner); //ユーティリティの初期化 renderer.Initialize(unitEditor); snapper.Initialize(unitEditor); }
/// <summary> /// 初期化 /// </summary> public override void Initialize(UnitEditor unitEditor, UnitEditorStateMachine owner) { base.Initialize(unitEditor, owner); polyLine = (UnitEditorPolyLine)owner; }