void OnReceivedEnemyUnitData(byte[] msg) { UnitDataPacket unitDataPacket = new UnitDataPacket(msg); UnitData unitData = unitDataPacket.GetData(); battleManager.SetAwayUnit(unitData.unit); loadingManager.dataCheck[(int)ServerPacketId.EnemyUnitData - 17] = true; }
void OnReceivedUnitData(byte[] msg) { UnitDataPacket unitDataPacket = new UnitDataPacket(msg); UnitData unitData = unitDataPacket.GetData(); dataManager.SetUnitData(unitData); if (loadingManager.CurrentScene == GameManager.Scene.Loading) { loadingManager.dataCheck[(int)ServerPacketId.UnitData - 4] = true; } else if (loadingManager.CurrentScene == GameManager.Scene.Wait) { uiManager.SetUnitScrollView(); } }