// GET: Units public ActionResult Index() { var unitDbInterface = new UnitDAO(); var allUnits = unitDbInterface.FetchAllUnits(); return(View("UnitIndex", allUnits)); }
public static ResoucesDAO CreateResouces(string resType) { ResoucesDAO resDao = null; switch (resType) { case "eqName": resDao = new EqNameDAO(); break; case "eqType": resDao = new EqTypeDAO(); break; case "addType": resDao = new AddTypeDAO(); break; case "clearType": resDao = new ClearTypeDAO(); break; case "keepPlace": resDao = new KeepPlaceDAO(); break; case "unit": resDao = new UnitDAO(); break; } return(resDao); }
public ActionResult ProcessUnitToCreate(Unit unitToAddToDb) { var unitDbInterface = new UnitDAO(); unitDbInterface.AddUnitToDb(unitToAddToDb); var allUnits = unitDbInterface.FetchAllUnits(); return(View("UnitIndex", allUnits)); }
//unitsToUpdate[unitType] = modifier public void UnitUpdate(int kingdom, Field field, Dictionary <int, int> unitsToUpdate) { IList <Unit> units = new UnitDAO().GetFromArea(field.MapId, field.FieldX, field.FieldY, 1, 1); HashSet <int> done = new HashSet <int>(); foreach (Unit u in units) { bool mod = false; if (u.KingdomId != kingdom) { mod = true; u.Count = 0; } if (unitsToUpdate.ContainsKey(u.UnitTypeId)) { u.Count += unitsToUpdate[u.UnitTypeId]; done.Add(u.UnitTypeId); mod = true; } //jesli zmodyfikowany to update if (mod) { if (u.Count < 1) { new UnitDAO().Remove(u.UnitId); } else { new UnitDAO().Update(u); } } } foreach (int ut in unitsToUpdate.Keys) { if (!done.Contains(ut)) { Unit newUnit = new Unit(); newUnit.Count = unitsToUpdate[ut]; newUnit.FieldId = field.FieldId; newUnit.KingdomId = kingdom; newUnit.UnitName = "Nie wiem po co jest to pole"; newUnit.UnitTypeId = ut; new UnitDAO().Add(newUnit); } } }
public LessonService() { unitDao = new UnitDAO(); service = new QuestionService(); }
public MapModel GetMapModel() { User user = CurrentUser.Current; Kingdom userKingdom = new KingdomDAO().GetByUserId(user.UserId); IList <Kingdom> kingdoms = new KingdomDAO().GetByMapId(userKingdom.MapId); List <Owner> players = new List <Owner>(); Random random = new Random(); foreach (Kingdom k in kingdoms) { if (k.KingdomId == userKingdom.KingdomId) { players.Add(new Owner(userKingdom.KingdomId, userKingdom.KingdomName, "#FF0000")); } else { players.Add(new Owner(k.KingdomId, k.KingdomName, String.Format("#{0:X6}", random.Next(0x1000000)))); } } List <TileInfo> tiles = new List <TileInfo>(); IList <Field> fields = new FieldDAO().GetByMapId(userKingdom.MapId); foreach (Field field in fields) { IList <Unit> units = new UnitDAO().GetFromArea(field.MapId, field.FieldX, field.FieldY, 1, 1); int unitCount = 0; foreach (Unit u in units) { unitCount += u.Count; } tiles.Add(new TileInfo(field.FieldId, field.FieldX, field.FieldY, field.FieldName, field.KingdomId, unitCount)); } //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Orders need to be taken away from the database too !!!!!!!!!!!!!!!!!!1 List <OrderInfo> orders = new List <OrderInfo>(); IList <Order> ordersDB = new OrderDAO().GetByKingdomEpoch(userKingdom.KingdomId, new EpochDAO().GetCurrentByMapId(userKingdom.MapId).EpochId); Dictionary <int, UnitType> unitTypes = new Dictionary <int, UnitType>(); IList <UnitType> unitTypesAll = new UnitTypeDAO().GetAll(); foreach (UnitType ut in unitTypesAll) { unitTypes.Add(ut.UnitTypeId, ut); } foreach (Order o in ordersDB) { if (o.OrderTypeName.Equals("Buy")) { orders.Add(new OrderInfo(o.OrderTypeName, o.FieldId, o.FieldIdDestination, o.Count, unitTypes[o.UnitTypeId].UnitTypeCost * o.Count)); } else { orders.Add(new OrderInfo(o.OrderTypeName, o.FieldId, o.FieldIdDestination, o.Count, 0)); } } //orders.Add(new OrderInfo("Defend",1,1,5,0)); //int rice = 1000; //List<Owner> players = new List<Owner>(); //Owner owner1 = new Owner(1, "Moose", "#ff0000"); //Owner owner2 = new Owner(2, "Lucas", "#00ff00"); //players.Add(owner1); //players.Add(owner2); //List<TileInfo> tiles = new List<TileInfo>(); //tiles.Add(new TileInfo(1,1,1,"Krwawe wzgórza", owner1.playerId, 5)); //tiles.Add(new TileInfo(2,2,1,"MooseVille", owner1.playerId, 5)); //tiles.Add(new TileInfo(3,2,2,"Grunwald", owner1.playerId, 5)); //tiles.Add(new TileInfo(4,1,2,"Bździochy dolne", null, 5)); //tiles.Add(new TileInfo(5,3,4,"Cukierkowa Dolina", owner2.playerId, 10)); //tiles.Add(new TileInfo(6,5,5,"Wilczy Szaniec", owner2.playerId, 10)); //List<OrderInfo> orders = new List<OrderInfo>(); //orders.Add(new OrderInfo("Defend",1,1,5,0)); return(new MapModel(userKingdom.KingdomResources, tiles, players, orders)); }
public Unit() { lUnitDAO = new UnitDAO(); }
public MapModel GetMapModel() { User user = CurrentUser.Current; Kingdom userKingdom = new KingdomDAO().GetByUserId(user.UserId); IList<Kingdom> kingdoms = new KingdomDAO().GetByMapId(userKingdom.MapId); List<Owner> players = new List<Owner>(); Random random = new Random(); foreach (Kingdom k in kingdoms) { if (k.KingdomId == userKingdom.KingdomId) { players.Add(new Owner(userKingdom.KingdomId, userKingdom.KingdomName, "#FF0000")); } else { players.Add(new Owner(k.KingdomId, k.KingdomName, String.Format("#{0:X6}", random.Next(0x1000000)))); } } List<TileInfo> tiles = new List<TileInfo>(); IList<Field> fields = new FieldDAO().GetByMapId(userKingdom.MapId); foreach (Field field in fields) { IList<Unit> units = new UnitDAO().GetFromArea(field.MapId, field.FieldX, field.FieldY, 1, 1); int unitCount = 0; foreach (Unit u in units) { unitCount += u.Count; } tiles.Add(new TileInfo(field.FieldId, field.FieldX, field.FieldY, field.FieldName, field.KingdomId, unitCount)); } //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Orders need to be taken away from the database too !!!!!!!!!!!!!!!!!!1 List<OrderInfo> orders = new List<OrderInfo>(); IList<Order> ordersDB = new OrderDAO().GetByKingdomEpoch(userKingdom.KingdomId, new EpochDAO().GetCurrentByMapId(userKingdom.MapId).EpochId); Dictionary<int,UnitType> unitTypes = new Dictionary<int,UnitType>(); IList<UnitType> unitTypesAll = new UnitTypeDAO().GetAll(); foreach (UnitType ut in unitTypesAll) { unitTypes.Add(ut.UnitTypeId,ut); } foreach (Order o in ordersDB) { if (o.OrderTypeName.Equals("Buy")) { orders.Add(new OrderInfo(o.OrderTypeName, o.FieldId, o.FieldIdDestination, o.Count, unitTypes[o.UnitTypeId].UnitTypeCost * o.Count)); } else { orders.Add(new OrderInfo(o.OrderTypeName, o.FieldId, o.FieldIdDestination, o.Count, 0)); } } //orders.Add(new OrderInfo("Defend",1,1,5,0)); //int rice = 1000; //List<Owner> players = new List<Owner>(); //Owner owner1 = new Owner(1, "Moose", "#ff0000"); //Owner owner2 = new Owner(2, "Lucas", "#00ff00"); //players.Add(owner1); //players.Add(owner2); //List<TileInfo> tiles = new List<TileInfo>(); //tiles.Add(new TileInfo(1,1,1,"Krwawe wzgórza", owner1.playerId, 5)); //tiles.Add(new TileInfo(2,2,1,"MooseVille", owner1.playerId, 5)); //tiles.Add(new TileInfo(3,2,2,"Grunwald", owner1.playerId, 5)); //tiles.Add(new TileInfo(4,1,2,"Bździochy dolne", null, 5)); //tiles.Add(new TileInfo(5,3,4,"Cukierkowa Dolina", owner2.playerId, 10)); //tiles.Add(new TileInfo(6,5,5,"Wilczy Szaniec", owner2.playerId, 10)); //List<OrderInfo> orders = new List<OrderInfo>(); //orders.Add(new OrderInfo("Defend",1,1,5,0)); return new MapModel(userKingdom.KingdomResources, tiles, players, orders); }
//unitsToUpdate[unitType] = modifier public void UnitUpdate(int kingdom, Field field, Dictionary<int, int> unitsToUpdate) { IList<Unit> units = new UnitDAO().GetFromArea(field.MapId, field.FieldX, field.FieldY, 1, 1); HashSet<int> done = new HashSet<int>(); foreach (Unit u in units) { bool mod = false; if (u.KingdomId != kingdom) { mod = true; u.Count = 0; } if (unitsToUpdate.ContainsKey(u.UnitTypeId)) { u.Count += unitsToUpdate[u.UnitTypeId]; done.Add(u.UnitTypeId); mod = true; } //jesli zmodyfikowany to update if (mod) { if (u.Count < 1) { new UnitDAO().Remove(u.UnitId); } else { new UnitDAO().Update(u); } } } foreach (int ut in unitsToUpdate.Keys) { if (!done.Contains(ut)) { Unit newUnit = new Unit(); newUnit.Count = unitsToUpdate[ut]; newUnit.FieldId = field.FieldId; newUnit.KingdomId = kingdom; newUnit.UnitName = "Nie wiem po co jest to pole"; newUnit.UnitTypeId = ut; new UnitDAO().Add(newUnit); } } }
/// <summary> /// 构造函数 /// </summary> public UnitBLL(LoggingSessionInfo pUserInfo) { this._currentDAO = new UnitDAO(pUserInfo); this.CurrentUserInfo = pUserInfo; }
public QuestionService() { unitDao = new UnitDAO(); }
private IDictionary <string, Unit> loadUnits(Component c) { IDictionary <string, Unit> units = new Dictionary <string, Unit>(); AbstractComponentFunctorApplication absCapp_ = br.ufc.pargo.hpe.backend.DGAC.BackEnd.acfadao.retrieve(c.Id_functor_app); AbstractComponentFunctorApplication absCapp = null; while (absCapp_ != null) { absCapp = absCapp_; absCapp_ = br.ufc.pargo.hpe.backend.DGAC.BackEnd.acfadao.retrieve_next(absCapp_.Id_functor_app); } int id_abstract = absCapp.Id_abstract; // for each unit ... foreach (UnitType u in unit) { string uref = u.uRef; string iRef = u.iRef; int partition_index = u.replicaSpecified ? u.replica : 0; string uRefSuper = u.super.Length == 0 ? "" : u.super[0].uRef; for (int j = 1; j < u.super.Length; j++) { uRefSuper += "+" + u.super[j].uRef; } Interface i = br.ufc.pargo.hpe.backend.DGAC.BackEnd.idao.retrieve(id_abstract, uref); InterfaceType ui = lookForInterface(iRef); Unit uu = new Unit(); uu.Id_concrete = c.Id_concrete; uu.Id_unit = uref; uu.Id_abstract = id_abstract; uu.Id_interface = uref; uu.Id_unit_super = uRefSuper; // uu.Unit_replica = partition_index; uu.Class_name = xc.header.packagePath + "." + xc.header.name + "." + iRef; uu.Class_nargs = i.Class_nargs; uu.Assembly_string = uu.Class_name + ", Culture=neutral, Version=0.0.0.0"; // In the current implementation, the name of the dll is the name of the class of the unit. uu.Order = i.Order; units.Add(uu.Id_unit, uu); //Console.WriteLine("ui.sources={0}",ui.sources); //Console.WriteLine("ui.protocol={0}",ui.protocol); //Console.WriteLine("{0}={1}", c.Kind, Constants.KIND_COMPUTATION_NAME); if (ui.sources == null && (c.Kind.Equals(Constants.KIND_COMPUTATION_NAME) || c.Kind.Equals(Constants.KIND_SYNCHRONIZER_NAME))) { Console.WriteLine("ENTER WRAPPER GENERATOR " + c.Library_path); IWrapperGenerator wg = new WrapperGenerator(); string[] dependencies = null; CodeCompileUnit compile_unit = wg.create_wrapper(c.Library_path, ui.iRef, uu.Id_abstract, uu.Id_interface, out dependencies); string source_code = wg.generate_source_code(ui.iRef, compile_unit); Console.WriteLine(source_code); SourceCode ss = new SourceCode(); ss.Type_owner = 'u'; ss.Id_owner_container = uu.Id_concrete; ss.Id_owner = uu.Id_unit; ss.Contents = source_code; ss.File_type = "dll"; ss.File_name = ui.iRef + ".cs"; ss.Order = 0; br.ufc.pargo.hpe.backend.DGAC.BackEnd.scdao.insert(ss); } else if (ui.sources != null) { int order = 0; foreach (SourceFileType sft in ui.sources[ui.sources.Length - 1].file) { if (sft.srcType.Equals("user") || sft.srcType.Equals("base")) { Console.WriteLine("loadUnits - 1 " + sft.name); SourceCode ss = new SourceCode(); ss.Type_owner = 'u'; ss.Id_owner_container = uu.Id_concrete; ss.Id_owner = uu.Id_unit; ss.Contents = sft.contents; ss.File_type = "dll"; ss.File_name = sft.name; ss.Order = order++; br.ufc.pargo.hpe.backend.DGAC.BackEnd.scdao.insert(ss); Console.WriteLine("loadUnits - 2"); int size = (sft.externalDependency == null ? 0 : sft.externalDependency.Length) + (ui.externalReferences == null ? 0 : ui.externalReferences.Length); Console.WriteLine("loadUnits - 3"); if (size > 0) { Console.WriteLine("loadUnits - 4"); string[] allRefs = new string[size]; if (ui.externalReferences != null) { ui.externalReferences.CopyTo(allRefs, 0); } if (sft.externalDependency != null) { sft.externalDependency.CopyTo(allRefs, ui.externalReferences == null ? 0 : ui.externalReferences.Length); } Console.WriteLine("loadUnits - 5"); foreach (string extRef in allRefs) { Console.WriteLine("loadUnits - 6 - " + extRef); SourceCodeReference ssr = new SourceCodeReference(); ssr.Type_owner = ss.Type_owner; ssr.Id_owner_container = ss.Id_owner_container; ssr.Id_owner = ss.Id_owner; ssr.File_name = ss.File_name; ssr.Reference = extRef; if (br.ufc.pargo.hpe.backend.DGAC.BackEnd.scrdao.retrieve(ssr) == null) { br.ufc.pargo.hpe.backend.DGAC.BackEnd.scrdao.insert(ssr); } Console.WriteLine("loadUnits - 7 - " + extRef); } } } else if (sft.srcType.Equals("platform.settings")) { SourceCode ss = new SourceCode(); ss.Type_owner = 'u'; ss.Id_owner_container = uu.Id_concrete; ss.Id_owner = uu.Id_unit; ss.Contents = sft.contents; ss.File_type = "platform.settings"; ss.File_name = sft.name; ss.Order = order++; br.ufc.pargo.hpe.backend.DGAC.BackEnd.scdao.insert(ss); } } } else { throw new Exception("Unit " + uu.Id_unit + " neither has a source code nor is a connector."); } UnitDAO udao = new UnitDAO(); udao.insert(uu); } return(units); }
public CourseService() { unitDao = new UnitDAO(); service = new LessonService(); }