void Start() { // Initialize the unit controller. this.unitController = this.transform.parent.gameObject.GetComponent<UnitController>(); this.myTag = this.transform.parent.gameObject.tag; if (this.myTag == "Enemy") { this.enemyTag = "Player"; } else if (this.myTag == "Player") { this.enemyTag = "Enemy"; } this.agent = new Agent(1.0f, 1.0f); this.agent.setTransform(this.transform); float s = unitController.getAttackForce(); this.agent.setStrength(s); this.agent.setGroupStrength(s); this.agent.setDestination(this.agent.getTransform().position); }