public async Task <IActionResult> Create([Bind("PlayerId,PlayerName")] Player player) { if (ModelState.IsValid) { _context.Add(player); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(player)); }
public async Task <IActionResult> Create([Bind("PlatoonId,PlatoonName,ArmyId")] Platoon platoon) { if (ModelState.IsValid) { _context.Add(platoon); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["ArmyId"] = new SelectList(_context.Armies, "ArmyId", "ArmyId", platoon.ArmyId); return(View(platoon)); }
public async Task <IActionResult> Create([Bind("UnitId,UnitName,SquadId,Strength,Dexterity,Constitution,Intelligence,Wisdom,Charisma,Stamina,Endurance,Accuracy,Reflex,Vitality,Fortitude,Knowledge,Perception,Faith,Will,Spirit,Luck,CritChance,CritBonus,AttackSpeed,MoveSpeed,Cloth,Leather,Chain,Ring,Scale,Plate,Shields,SlashingWeapons,BluntWeapons,PiercingWeapons")] Unit unit) { if (ModelState.IsValid) { _context.Add(unit); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["SquadId"] = new SelectList(_context.Squads, "SquadId", "SquadId", unit.SquadId); return(View(unit)); }
public async Task <IActionResult> Create([Bind("ArmyId,ArmyName,PlayerId")] Army army) { if (ModelState.IsValid) { _context.Add(army); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["PlayerId"] = new SelectList(_context.Players, "PlayerId", "PlayerId", army.PlayerId); return(View(army)); }
public async Task <IActionResult> Create([Bind("SquadId,SquadName,PlatoonId")] Squad squad) { if (ModelState.IsValid) { _context.Add(squad); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["PlatoonId"] = new SelectList(_context.Platoons, "PlatoonId", "PlatoonId", squad.PlatoonId); return(View(squad)); }
public void InsertProduct(Product pdt) { _dbContext.Add(pdt); save(); throw new NotImplementedException(); }