示例#1
0
        private void ReadParticle(out UniqueID uid, out IAether particle)
        {
            uid = new UniqueID();
            uid.Load(this);
            bool isParticleSerialized = reader.ReadBoolean();

            if (isParticleSerialized)
            {
                particle = deserialisedParticles[uid];
                return;
            }

            string particleName          = reader.ReadString();
            string AssemblyQualifiedName = reader.ReadString();

            if (Engine.ContainsName(particleName))
            {
                particle = Engine[particleName];
            }
            else
            {
                particle = TypeResolver.CreateInstance(AssemblyQualifiedName);
            }

            if (!uid.Equals(UniqueID.Unknown))
            {
                deserialisedParticles.Add(uid, particle);
            }

            bool isSerialisableParticle = reader.ReadBoolean();

            if (isSerialisableParticle)
            {
                IAetherSerialization serialisableParticle = particle as IAetherSerialization;
                serialisableParticle.Load(this);
            }

            if (particleName != string.Empty)
            {
                Engine.SetParticleName(particle, particleName);
            }

            return;
        }
示例#2
0
        private void ReadParticle(out UniqueID uid, out IAether particle)
        {
            uid      = new UniqueID();
            particle = null;
            string elementName = reader.Name;

            //read attribute
            string particleName = string.Empty;
            string typeName     = string.Empty;

            while (reader.MoveToNextAttribute())
            {
                switch (reader.Name)
                {
                case "UID": uid.Load(this);
                    break;

                case "Name": particleName = reader.ReadContentAsString();
                    break;

                case "Type": typeName = reader.ReadContentAsString();
                    break;
                }
            }
            reader.MoveToElement();
            bool isEmptyElement = reader.IsEmptyElement;

            reader.ReadStartElement();

            if (elementName == "AetherParticleRef")
            {
                particle = deserialisedParticles[uid];
            }
            else if (elementName == "AetherParticle")
            {
                if (Engine.ContainsName(particleName))
                {
                    //TOD: is this even possible?
                    //isn't it a bug to deserialize an object using a name for cache key?
                    //System.Diagnostics.Debug.Assert(false);
                    particle = Engine[particleName];
                }
                else
                {
                    particle = TypeResolver.CreateInstance(typeName);
                }

                if (!uid.Equals(UniqueID.Unknown))
                {
                    deserialisedParticles.Add(uid, particle);
                }

                //particle = (IAetherParticle)FormatterServices.GetUninitializedObject(particleType); //this behaves the same the build in Serialisation. Not available on WP7
                IAetherSerialization serialisableParticle = particle as IAetherSerialization;
                if (serialisableParticle != null)
                {
                    serialisableParticle.Load(this);
                }

                particle = TypeResolver.Convert(particle);
                deserialisedParticles[uid] = particle; // update converted particle

                if (particleName != string.Empty)
                {
                    Engine.SetParticleName(particle, particleName);
                }

                if (!isEmptyElement)
                {
                    reader.ReadEndElement();
                }
            }

            return;
        }