/// <summary>
        /// Determines if the given value represents a valid state of this property.
        /// </summary>
        /// <param name="value">The state that should be used.</param>
        /// <returns>True if the state is valid, otherwise false.</returns>
        protected override Boolean IsValid(CSSValue value)
        {
            UnicodeMode mode;

            if (value is CSSIdentifierValue && modes.TryGetValue(((CSSIdentifierValue)value).Value, out mode))
                _mode = mode;
            else if (value != CSSValue.Inherit)
                return false;

            return true;
        }
示例#2
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        /// <summary>
        /// Determines if the given value represents a valid state of this property.
        /// </summary>
        /// <param name="value">The state that should be used.</param>
        /// <returns>True if the state is valid, otherwise false.</returns>
        protected override Boolean IsValid(CSSValue value)
        {
            UnicodeMode mode;

            if (modes.TryGetValue(value, out mode))
            {
                _mode = mode;
                return(true);
            }

            return(false);
        }
        protected override Boolean IsValid(CSSValue value)
        {
            UnicodeMode mode;

            if (value is CSSIdentifierValue && modes.TryGetValue(((CSSIdentifierValue)value).Value, out mode))
            {
                _mode = mode;
            }
            else if (value != CSSValue.Inherit)
            {
                return(false);
            }

            return(true);
        }
 internal CSSUnicodeBidiProperty()
     : base(PropertyNames.UnicodeBidi)
 {
     _mode = UnicodeMode.Normal;
     _inherited = false;
 }
 internal CSSUnicodeBidiProperty()
     : base(PropertyNames.UnicodeBidi)
 {
     _mode      = UnicodeMode.Normal;
     _inherited = false;
 }
示例#6
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 internal override void Reset()
 {
     _mode = Default;
 }
示例#7
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 public void SetState(UnicodeMode mode)
 {
     _mode = mode;
 }
示例#8
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 internal override void Reset()
 {
     _mode = UnicodeMode.Normal;
 }